
Originally Posted by
bazookatooth
He might be biased, but he's also correct. Do the math or Google it. There are spreadsheets available if you don't want to figure it out on your own. It's a fact. BST pets were never the best DDs. Get it out of your head. No matter how many time you say it, it will never be true. If you saw a bst pet doing better damage it's because that bst is better than other players. Not because the job is better. If geared and played at the same level with the same buffs, other jobs can easily out damage BST. This isn't a matter of opinion. It's a matter of game mechanics. Your opinion can't change the way the game works. That's just how it is. There is nothing to discuss on this front.
The only thing you should be discussing is survival, because that's the only thing unique about BST pets. It has to do with their HP. Because a pet can only be healed once ever 52 seconds or something like that (Without pooping money) a normal player can actually be healed for more damage over time. But, because a pet has high HP it can survive large AOE moves or breaks in healing without dieing. That's it. That's what needs to be brought to scale with players. In my opinion they could do that in various ways, but this nerf wasn't one of them. Personally, I think they need to raise player HP and defensive capabilities and lower pets HP somewhat to meet in the middle more. It's pretty stupid that you have to have a GEO and a WHM for all content that isn't soloable.