
Originally Posted by
Krystal
Okay, Live in denial. Your the idiot who can't see what really happened while everyone else can.
I tend to think of Abyssea as more of an attempt at keeping FFXI subs subbed to FFXI while those people subbed to FFXIV, too. Anyone in their right mind would assume that all FXI players would at least give XIV a shot. In the event they liked it, Abyssea was their way to lure them into paying for both because as far as SE was concerned, the release of XIV would totally terminate XI's existence unless they did something about it. It's the reason we're where we're at today in this game. The question is, were they right? Would the playerbase abandon pre-abyssea FFXI in favor of a much more time forgiving XIV? Well, we got us all here still. Our pops got hit hard when 2.0 was released. We got hit not so hard when 1.0 released but our pops never recovered after that version failed, so obviously people went elsewhere because they were tired of FF, period.
Anyway I don't see Abyssea as an attempt to sway people toward FFXIV, at all. It was obviously designed to turn the game on it's head and peak the interests of players with a mind blown cap raise, exp rates on steroids, an enjoyable buffing system to experience what we never have before, an end game designed to put those buffs to use, and a new method of earning loot by using procs to increase drop rates and made use of all jobs in the game that tied everything nicely together. Overall Abyssea was incredibly well done and very enjoyable as a result. If their goal was to push people over to XIV, they failed miserably. What they did do, however, was fail to make Abyssea perfect because it had armies of bored people waiting for a proc to go off. I lost quite a few casual friends in game when they got tired of Abyssea and quit. The only thing worse than low drop rates is low tolerance levels.
As I suggested before, a better method(and only method) would have been to increase drop rates based on your alliance's diversity of jobs. It would have spared us the proc system which clearly was designed to motivate playing nice with different jobs. Didn't nobody take 18 BLMs or 18 RNGs to Abyssea, that's for sure. It also would have solved half of the voidwatch headache, not that we ever nazi'd that as badly as we did with Abyssea farming, but still. If you wanted to max your time investment, you took as much diversity as you could manage.
Sorry, but I look at Abyssea and procs and ever since as their way of improving the status quo of XI as it was to keep interest in the game. Who's to say if it worked or not. We can speculate, but we'll never know. Don't get me wrong, I have preached here time and again I believe that SE would love nothing more than to be rid of supporting this old PS2 game. But at the same time, money is money and that's why they do what they do, for money. I'm sure they love making games, but let's face it...they wouldn't if they weren't getting paid. They have no reason not to try to keep XI going, but the day it dies they will not shed a tear. They'll probably throw a party and look to the future.
If not for the apparent problems of PS2 dev kits, they may very well have kept going. If I understand things correctly...what is happening with this game is the result of a lack of PS2 dev kits. If one dies on them, it's gone forever. I don't know why they can't work something out with Sony. Maybe they choose not to or Sony threw away everything in regards to PS2 years ago. Whatever the case may be, if FFXI is to continue, it needs to be......................REBORN. Har. Har. Har. Roll credits!
.....but not into that mobile crap. Like I said before, they have an updated game engine that uses much of FFXI's models, already built. I'm not a dev, but to the untrained mind, it seems to be a simple task of remaking Vana'diel with the XIV engine. Of course it's not that simple, but...it's got to make the process that much easier to say YES to doing it. It's better than starting from scratch. It seems like a no brainer to make the most out of your investment on creating the XIV engine. You just throw some people at getting it done and whenever it's done you're practically guaranteed to have people waiting in line to buy it and log in and experience Vana'diel all over again. Your one job is to decide what's best: Do a do over and erase the expansions, kind of like a EQ2 thing where it's the same world but different time period, OR include some expansions, like up to ToAU, which was the last serious expansion they did before they stopped major support of the game to work on XIV.
It's up to them. Expand it, or disband it. Personally, after FFXIV, I rather them expand it.