@ OP, I'll address each one in the order you did:
1) This would seem completely unnecessary and unwieldy. When you consider buffs in Abyssea, we have stats (2-7), atma (1-3) not to mention self-buffs, shadows, buffs from our mages, etc we would have far too many to deal with at once. Honestly it would be way too overwhelming unless it blinked between HP/MP and stats, and that in itself would cause its own difficulties.
2) Don't really have much to say about this, I'm on the fence myself. It could be useful, but at the same time it could make the screen cluttered.
3) This one I'm certainly in favor of. Having some sort of mark that indicates you're under a status ailment is useful, though it might end up being a bit annoying if you're using, say, Poison Potions to avoid a sleep-spamming mob or to negate a more potent poison. Still, it sounds very viable.
4) Again, this would just add so much clutter to our screen. With how many buffs we have on us or debuffs an enemy may have on them, our screen will just get messy and make things hard to discern, which in turn will just make things much more difficult. Filter your logs, when you see something wear off, recast it.
5) TP and MP for the whole alliance sound reasonable. It would be nice rather than having to ask "hey, BLM party, do you guys have enough MP?" or checking if your SC partner has TP. Yes, people still Skillchain. D:<
Overall, the concept isn't bad, I just think that we need to reduce how much we get changed simply because it causes a huge mess of clutter.
EDIT:
So... would you like to see a mob's corpse and watch it vanish when it respawns, or be able to see through walls, etc, just because a third party tool can? Not trying to flame you, simply pointing out that it seems to be faulty reasoning.


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