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  1. #1
    Player Raiyara's Avatar
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    Aug 2011
    Posts
    46
    Character
    Raiya
    World
    Asura
    Main Class
    DNC Lv 99

    Clarification for WHM regarding upper tier Banish spells.

    Ok so gonna ask if any of the mods here can clear this ine up once and for all.

    A few years ago Banish 4 and Banishga 3 were added to whms spell lists on the test server before being taken away with no reason given. Considering that WHMs last spell given was Banish 3 at lvl65 and strangely enough gets Holy 2 at 95 will the devs EVER add the remaining spells for WHM? NPCs get banishga 3 and even upper tier WHM mobs get banish 4 if above lvl85ish so will WHM ever get the remaining spells they should have gotten years ago?

    If not can it be at least a reason given why not they never got them unlike BLM getting tier 5 and even 6 single nukes?
    (7)

  2. #2
    Player Raiyara's Avatar
    Join Date
    Aug 2011
    Posts
    46
    Character
    Raiya
    World
    Asura
    Main Class
    DNC Lv 99
    SE giving no love to us poor WHMs again?
    (1)

  3. #3
    Community Rep Grekumah's Avatar
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    Jul 2014
    Posts
    349
    This magic was specifically created for use by enemies and monsters. We have no plans to make these spells usable by players.
    (1)
    Colby "Grekumah" Casaccia - Community Team

  4. #4
    Player Catmato's Avatar
    Join Date
    Mar 2011
    Posts
    1,080
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    Dislike.

    123
    (17)

  5. #5
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,219
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Grekumah View Post
    This magic was specifically created for use by enemies and monsters. We have no plans to make these spells usable by players.
    But it was made useable by players. It just didn't get released. It should be released, because it's silly for this line of spells to not recieve additions when every other element has gained higher level damaging spells past level 75.

    Banish IV and Banishga III were released on the test server for a period of time, and at that time it was stated that they were considering implementing it, but that they had no release timeline (Kinda like the New UI that never saw the light of day despite being announced with great fanfare back at the Fanfest where they announced the level cap rise).

    Since these spells were previously made available to players in a test environment, it should require minimal work to release them. There has to be some kind of better reason than simply "we made these spells for monsters." You guys said the same thing about Utsusemi: San for years, and then you ended up adding it as a Job Point gift. So why can't we have these other spells that are in the same boat?

    I know you're just the messenger so I mean no offense, but this is silly. Since the Banish line is highly inefficient compared to other nukes due to higher MP cost (unless they changed this with the magic rebalances a while back?), it doesn't in any way negatively impact game balance to introduce these spells. White mage is not suddenly going to become a top choice for magic DD just because it gained another tier of Banish- It would just (possibly) help solo players, for the most part.

    I'm not even a white mage and many forumgoers consider me infamous for downvoting a lot of suggestions. This is an example of a situation where I can't find even one legitimate reason for this to not be a thing.
    (10)
    Last edited by Alhanelem; 09-09-2015 at 10:53 AM.

  6. #6
    Player Raka's Avatar
    Join Date
    Mar 2011
    Location
    Former Citizen of Ifrit
    Posts
    324
    Character
    Shyuko
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by Grekumah View Post
    This magic was specifically created for use by enemies and monsters. We have no plans to make these spells usable by players.
    Not to jack the White Mages thread or anything, but how about us Paladins getting Banish III?
    How about Banish spells actually serving a purpose? More damage? A specific debuff to apply to any/all enemies and not just Undead?(I still really haven't seen this debuff to begin with either)

    This should also apply to Holy and Holy II, need damage upgrades or something that gives us a purpose to even purchase the scrolls. Give us something, SquareEnix. Show us the love and appreciation for your community!
    (6)

  7. #7
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,219
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    How about Banish spells actually serving a purpose? More damage? A specific debuff to apply to any/all enemies and not just Undead?(I still really haven't seen this debuff to begin with either)
    Banish makes undead temporarily take normal damage from sources that would otherwise do less than normal damage. (See Damage Types on ffxiclopedia for more info)
    (4)

  8. #8
    Player Raiyara's Avatar
    Join Date
    Aug 2011
    Posts
    46
    Character
    Raiya
    World
    Asura
    Main Class
    DNC Lv 99
    Quote Originally Posted by Grekumah View Post
    This magic was specifically created for use by enemies and monsters. We have no plans to make these spells usable by players.
    That extremely dissapointing atm WHMs lack any real offensive spells for solo play and prior to the 75 cap raise we had Banish 3 as a relevant spell. That being said the reasoning your giving makes little sense. Im not blaming you as the messenger but why is Banishga III and Banish IV considered a mob only spell? I mean at the end of the day all we want is to have current up to date spells and banish has always been a whms primary and only offensive spell.
    (4)

  9. #9
    Player Rakshaka's Avatar
    Join Date
    Aug 2011
    Posts
    115
    Character
    Rakshaka
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Grekumah View Post
    This magic was specifically created for use by enemies and monsters. We have no plans to make these spells usable by players.
    That's interesting; Summoner already has access to Banish IV via Light Spirit. Why not give it to White Mages as well? While you're updating spells, how about giving Light Spirit access to Regen IV or V, and Cure VI? The priority there would be the regen over the cure spell, as Light Spirit only casts Regen I, regardless of level. It's not very useful at level 99.

    Edit: no take backs on Light Spirit's Banish IV!
    (3)

  10. #10
    Player Raiyara's Avatar
    Join Date
    Aug 2011
    Posts
    46
    Character
    Raiya
    World
    Asura
    Main Class
    DNC Lv 99
    Quote Originally Posted by Rakshaka View Post
    That's interesting; Summoner already has access to Banish IV via Light Spirit. Why not give it to White Mages as well? While you're updating spells, how about giving Light Spirit access to Regen IV or V, and Cure VI? The priority there would be the regen over the cure spell, as Light Spirit only casts Regen I, regardless of level. It's not very useful at level 99.

    Edit: no take backs on Light Spirit's Banish IV!
    In a way its ironic that SMN gets that spell indirectly whereas WHM has the spells naturally up to the old tier. I dont understand why SE cant impliment those 2 spells for us its in no way gamebreaking to WHM or the game. Just hope they reconsider.
    (0)

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