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  1. #1
    Player Kuroganashi's Avatar
    Join Date
    Mar 2011
    Location
    Bismark
    Posts
    154
    Character
    Kuroganashi
    World
    Bismarck
    Main Class
    BLU Lv 99
    Quote Originally Posted by Urthdigger View Post
    It does remove other things, albeit based on gear, not on ilvl. The Temple Cyclas allows it to remove paralysis and boosts the vit modifier from x2 to x3, and the Melee Gloves allow it to remove Disease and further raise the vit modifier by 0.6 (so, 3.6 with cyclas and gloves)
    Exactly !

    Need AF body 119 + Relic hands 119 + VIT+ armor for chakra if u wanna the best chakra removal and cure
    (0)

  2. #2
    Player
    Join Date
    Aug 2015
    Posts
    21

    Footwork

    Footwork
    Accrued at Monk Job Level 65, Footwork: Adds kick attacks to auto-attacks while this effect is active. I hate the change to this skill but it has to be more useful then it is now. 4 full minutes of downtime isn't ideal, but I can see not blowing up DPS balance. How about some middle ground?

    Here is my idea:

    Footwork (Current)
    Duration 060 Seconds
    Recast 300 Seconds

    Footwork (Proposed)
    Duration 180 Seconds
    Recast 300 Seconds
    (0)

  3. #3
    Player
    Join Date
    Aug 2015
    Posts
    21

    Mantra

    Mantra
    Accrued at Monk Job Level 75, Mantra: Increases the max HP of party members within area of effect. So just have us grind merits for an awesome skill and give us 7 minutes of downtime? Umm that sucks.

    Here is my idea:

    Mantra (Current)
    Duration 180 Seconds
    Recast 600 Seconds

    Mantra (Proposed)
    Duration 180 Seconds
    Recast 300 Seconds
    (0)

  4. #4
    Player
    Join Date
    Aug 2015
    Posts
    21

    Formless Strikes

    Formless Strikes
    Accrued at Monk Job Level 75, Formless Strikes: While in effect, melee attacks will not be considered physical damage. No effect on weapon skills. So just have us grind merits for an awesome skill and give us 7 minutes of downtime? Umm that sucks.

    Here is my idea:

    Formless Strikes (Current)
    Duration 180 Seconds
    Recast 600 Seconds

    Formless Strikes (Proposed)
    Duration 180 Seconds
    Recast 300 Seconds
    (4)

  5. #5
    Player
    Join Date
    Jul 2011
    Posts
    90
    I have a few ideas that would make MNK.

    1) Counterstance - Change it so it does not reduce defense, but eliminates any chance of guarding. Then introduce:
    2) Guardstance - greatly increases your chances of guarding and increases guard skill, but eliminates the possibility to counter. Similar to Hasso/Seigan they share a timer and buff slot.
    3) Invigorate is a regular trait obtained at level 50, with a 10/tic regen effect. The merits into invigorate add a stoneskin effect to chakra. The SS amount is half of the hp healed.
    4) lower chi blast to 1 minute timer and:
    5) Have penance become a regular trait and inflict plague and have the merits merely extend the duration. Have the trait only originally last 30 seconds, but each merit adds 6 seconds, so 5/5 means the plague can until the chi blast timer is ready.
    6) A new ability Curl which increases defense by 12.5% with a 15 second recast timer. Lasts 3 minutes and stacks onto itself similar to boost. This goes hand in hand with:
    7) Chi Wave. Deals non-elemental damage to target. Damage varies with defense.
    (0)

  6. #6
    Player Kuroganashi's Avatar
    Join Date
    Mar 2011
    Location
    Bismark
    Posts
    154
    Character
    Kuroganashi
    World
    Bismarck
    Main Class
    BLU Lv 99
    how about up the WS : Victory Smite to what it used to be ?

    >.> Right now it BLOWS worse than a WHALE on SALT LAND :P

    VS DMG is a joke !

    Need more DMG !
    (0)

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