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  1. #1
    Player Nilsandreas's Avatar
    Join Date
    Aug 2015
    Posts
    21
    Character
    Nilsandreas
    World
    Phoenix
    Main Class
    NIN Lv 99

    Warrior Suggestions

    Berserk
    Accrued at Warrior Job Level 15, Berserk: Enhances attack but weakens defense. But unlike its counterpart, Defender, it cannot be utilized as an "always up" skill. Warriors predate even Paladins and were intended to tank or punish mobs with impunity.

    Here is my idea:

    Berserk (Current)
    Duration 180 Seconds
    Recast 300 Seconds

    Berserk (Proposed)
    Duration 180 Seconds
    Recast 180 Seconds
    (0)

  2. #2
    Player Nilsandreas's Avatar
    Join Date
    Aug 2015
    Posts
    21
    Character
    Nilsandreas
    World
    Phoenix
    Main Class
    NIN Lv 99

    Warcry & Blood Rage

    Warcry
    Accrued at Warrior Job Level 25, Warcry: Increases attack power for your party. But its duration and recast are atrocious and the area of effect forces ranged party members to cluster to receive the buff.

    Here is my idea:

    Warcry (Current)
    Duration 030 Seconds
    Recast 300 Seconds
    Range 13.9' Radius (party members only)

    Warcry (Proposed)
    Duration 060 Seconds
    Recast 180 Seconds
    Range 27.8' Radius (party members only)

    Blood Rage
    Accrued at Warrior Job Level 87, Blood Rage: Enhances critical hit rate for party members within area of effect. But its duration and recast are atrocious and the area of effect forces ranged party members to cluster to receive the buff.

    Here is my idea:

    Blood Rage (Current)
    Duration 030 Seconds
    Recast 300 Seconds
    Range 13.9' Radius (party members only)

    Blood Rage (Proposed)
    Duration 060 Seconds
    Recast 180 Seconds
    Range 27.8' Radius (party members only)
    (0)

  3. #3
    Player Nilsandreas's Avatar
    Join Date
    Aug 2015
    Posts
    21
    Character
    Nilsandreas
    World
    Phoenix
    Main Class
    NIN Lv 99

    Aggressor

    Aggressor
    Accrued at Warrior Job Level 45, Aggressor: Enhances accuracy but impairs evasion But it cannot be utilized as an "always up" skill. Warriors should have the option of being a little reckless. It's part of the job description; ergo the ridiculously huge great axes we carry.

    Here is my idea:

    Aggressor (Current)
    Duration 180 Seconds
    Recast 300 Seconds

    Aggressor (Proposed)
    Duration 180 Seconds
    Recast 180 Seconds
    (0)

  4. #4
    Player Nilsandreas's Avatar
    Join Date
    Aug 2015
    Posts
    21
    Character
    Nilsandreas
    World
    Phoenix
    Main Class
    NIN Lv 99

    Warrior's Charge

    Warrior's Charge
    Accrued at Warrior Job Level 75, Warrior's Charge: Guarantees that your next melee attack will Double Attack or Triple Attack. But its recast is far too long to make this skill situationally useful.

    Here is my idea:

    Warrior's Charge (Current)
    Duration 060 Seconds or Next Attack
    Recast 300 Seconds

    Warrior's Charge (Proposed)
    Duration 060 Seconds or Next Attack
    Recast 180 Seconds
    (0)

  5. #5
    Player Nilsandreas's Avatar
    Join Date
    Aug 2015
    Posts
    21
    Character
    Nilsandreas
    World
    Phoenix
    Main Class
    NIN Lv 99

    Restraint

    Restraint
    Accrued at Warrior Job Level 77, Restraint: Enhances attack but weakens defense. But it cannot be utilized as an "always up" skill. Since the effect resets with each weapon skill, there's no good reason for 5 minutes of no utilization.

    Here is my idea:

    Restraint (Current)
    Duration 300 Seconds
    Recast 600 Seconds

    Restraint (Proposed)
    Duration 300 Seconds
    Recast 300 Seconds
    (0)