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  1. #27
    Player BurnNotice's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    241
    I kind of tested this theory already. I know the official response was stated that drops increase drastically with more participants, but it seems that there is some kind of variable that represents a number of quality upgrade items to be distribute per kill. For example, this past weekend, I was in an alliance of 18 people and it seems that only up to four people at a time will see the quality items, whereas the remain participants will receive craft items and/or crystal petrifacts. However, I have experienced and so have others during this campaign, that the lower the participants (in this case we had no more than 7 people) the better the rotation on quality items. Adversely, soloing it does lower the chances of getting a quality item, regardless of how fast we kill the NM. In addition, Heavy Metal Pouches produces a random number of heavy metals. This shouldn't be happening since its already an uncommon item with less than 6% droprate.

    No matter how you slice it, the distribution of the quality items is truly unbalanced simply because the quality items is being rotated based upon the number of participants. I truly hope I am wrong about this, but until we can get an official response to how this works and what real adjustments can be made, I will have to assume this theory is fact.

    Also, this only proves that the direct labor rate variance (which is the measure of difference between the actual cost of direct labor and the standard cost of direct labor utilized during a period) is unbalance and unfair compare to building Relics, Mythics/Ergon, and Aeonic Weapons. If a Dev rep is reading this response, it is much more time consuming to do an Empyrean Weapon than its counterparts. Creation of empyrean weapons at this juncture of the game brings a great amount of stress, being perceived as a deterrent due to its availability of quality items and repugnant drop rate, and has literally taken away the enjoyment of creating one in this game...for some, it takes away the enjoyment of the game in it's entirety.
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    Last edited by BurnNotice; 04-28-2016 at 09:31 AM.