Quote Originally Posted by Grekumah View Post
Voidwatch drops are placed into individual loot pools, and drops increase greatly with more participants.

Increasing the drop rates at this time will upset the balance between supply and demand, and it is possible this will result in balance issues.

As far as all Relic/Mythic/Empyrean/Ergon weapons go, we’ve reduced the hurdles for participation, but we have not increased the amount of progress gained per encounter. This is dependent on the policy related to these weapons.

On a side note, we have increased the chances of obtaining these items through key items and campaigns.
That's the problem. There isn't a supply available, demand is high, and there is an extreme balance issue with this. There is currently no incentive to get people more involved with VWs. Even if an alliance of 18 happen to get together, its been historically shown that the drop rates was unsatisfactory to the point that people have given up doing VWs and purchasing other folks items if they were readily available. Even today, you have folks who have been working on their empy for the past 2 years or more. THIS SHOULD NOT BE HAPPENING. It's unacceptable and unnecessary time sink into that project. Some may say "Hey, well if you can't be patient and work on it, do something else", but that's not a solution and as a paying subscriber who is also investing time in a project like acquiring an empy, its should be obtain in a reasonable time frame. Especially if the goal for players is to make multiple weapons across their favorite jobs. Build an empy, like a relic and mythic, should be a rewarding experience, not something to be discouraged and out of reach for players due to availability and the low drop rate.