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  1. #10
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,324
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Voidwatch drops are placed into individual loot pools, and drops increase greatly with more participants.
    The fact is, they don't increase with the number of participants. If 12 people each do an NM, vs all 12 ppl doing the same NM (same number of voidstones expended) they will get around the same number of drops.

    As far as all Relic/Mythic/Empyrean/Ergon weapons go, we’ve reduced the hurdles for participation, but we have not increased the amount of progress gained per encounter. This is dependent on the policy related to these weapons.
    What we don't seem to be getting through to the dev team is that these weapon groups are not all of similar difficulty, despite all intending to be powerful (in their own ways in each case). The weapons which require the voidwatch drops require disporportionately more time/effort vs the other high tier weapons. Should players not be able to choose the super weapon type that suits them, and spend a roughly similar amount of effort/time regardless?
    (5)
    Last edited by Alhanelem; 01-07-2016 at 01:00 PM.