Quote Originally Posted by Alhanelem View Post
While what you say is true, as a solo player you have to kill the NM 18 times, whereas 18 people can kill it once together for the same result. Having said that, the number of voidstones expended per drop is the same regardless of the setup. And that seems to be how they wanted it to be. X voidstones consumed = Y desired drops.
While true, salvage required each person to have a key item to enter, and when the event went from 18->1, that 1 person DOES get 18x the loot because when they do that event 18 times now, it yields are x18.

Voidwatch was designed around 18 man content, and yes each person uses a key item to enter and the loot was original tuned for x drops per stone spent, the original idea of voidwatch was to have 18 people so that you would get 3~5 HMP per kill per alliance. Thats why they are tradeable.

IF SE is afraid to increase the drop rate to something more realistic, perhaps just make them EX and then you can make the drop rate w/e you want because it wont hurt the economy.

TLDR: You may not get 1/18th the drop rate, but the number of HMP entering the world per nm is 1/18th, which isnt the same as salvage.