Quote Originally Posted by Pups323 View Post
There is 0 difference in increasing the drop rate x18 or cutting the required number by 1/18. It is all effectively the same thing.
Your solution to scale drops as far as giving a soloer 18x the drop rate would never be acceptable. Should I team up with 1 other player? No, that halves my drop rate I'll just solo it. Guess we'll all just spam the rift to pop because everybody wants to solo. A more reasonable solution might be to scale down drops to 3-5x but not scale down any further than a PT size.

Quote Originally Posted by Pups323 View Post
If you want to be technical alex was 50k, then was dropped to 30k, was that fair to people who had done it before?
The people who actually finished 50k were duping and a ton of people got banned.

Quote Originally Posted by Pups323 View Post
Then the drop rate increased x18 when they added salvage 2 and made it soloable, because now you no longer needed 18 people and didnt have to share the loot.

Then it increased x24 when they made it so you could do it 1x per hour.

So they have increased the drop rate, decreased the max required, and surprisingly, everyone was happy.
Being able to do Salvage every hour doesn't increase the drop rate by 24x. And being able to solo Salvage meant not sharing drops whereas VW gave you a personal loot pool regardless of group size. So while both the Salvage improvement and your proposal add more currency into the system they do so in vastly different ways and aren't really equivalent.

Also, the demand for HMP is hardly what it was so there's no need for Devs to target a production level equivalent to when VW was in its heyday. I'm all for making it easier but you're going a bit too far and also significantly discouraging group play for the most groupiest of group play events in the game.