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  1. #1
    Player Daisansha's Avatar
    Join Date
    Aug 2015
    Posts
    32
    Character
    Daisansha
    World
    Leviathan
    Main Class
    THF Lv 99
    Quote Originally Posted by Pups323 View Post
    Again your missing the point of my post....

    I was saying when solo it should be the same drop rate as when there are 18 people. And when there are 18, it should be normal (current) drop rate. So that you are not penalized for having fewer people. Alex you are rewarded for soloing it because you get the same # but dont have to share it. HMP you are penalized because you get 1/18th the drop rate.

    Solo = 18x current drop rate
    18 man = current drop rate
    This is so wrong. You are not penalized, you do not get 1/18th the drop rate. You are only one person, whether killing the NM by yourself or in an alliance. Go kill the NM 18 times and you get the same drops whether you are solo or in an alliance of 18 people. You do not get the drops from the other 17 people in an alliance, they do not belong to you. There is no reason whatsoever for SE to improve the drop rate just because you want to solo the fight or are unable to get others to fight with you. All of the VW fights are pretty easy to solo, you just need to go do it.
    (1)

  2. #2
    Player bungiefanNA's Avatar
    Join Date
    Feb 2012
    Posts
    917
    Character
    Bungiefan
    World
    Asura
    Main Class
    BLM Lv 99
    Quote Originally Posted by Daisansha View Post
    This is so wrong. You are not penalized, you do not get 1/18th the drop rate. You are only one person, whether killing the NM by yourself or in an alliance. Go kill the NM 18 times and you get the same drops whether you are solo or in an alliance of 18 people. You do not get the drops from the other 17 people in an alliance, they do not belong to you. There is no reason whatsoever for SE to improve the drop rate just because you want to solo the fight or are unable to get others to fight with you. All of the VW fights are pretty easy to solo, you just need to go do it.
    Except that server populations are lower, and most people don't bother with Voidwatch anymore, so you have fewer plates entering the economy. Increasing drop rates would give more incentive for people to do the content. With the only option being to solo it, and with the limit on voidstones, it's hard to get people interested in grinding the content again. HMPs, Riftcinder, and Riftdross are about the only items of worth still in the content, and the amount of time it takes to get them, compared to currency for upgrading Relic and Mythic weapons, plus how the stats on the weapons compare to mythics and relics, make it not worth the time to keep grinding the content. You pretty much have no choice but to solo the fights with Trusts if you want the clears, or want to try to farm HMPs and such to put into the economy or to build your own weapon.
    (0)
    www.reddit.com/r/ffxi/comments/2axr93/are_you_playing_on_the_asura_server_join_the/

  3. #3
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,435
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Daisansha View Post
    This is so wrong. You are not penalized, you do not get 1/18th the drop rate. You are only one person, whether killing the NM by yourself or in an alliance. Go kill the NM 18 times and you get the same drops whether you are solo or in an alliance of 18 people. You do not get the drops from the other 17 people in an alliance, they do not belong to you. There is no reason whatsoever for SE to improve the drop rate just because you want to solo the fight or are unable to get others to fight with you. All of the VW fights are pretty easy to solo, you just need to go do it.
    While what you say is true, as a solo player you have to kill the NM 18 times, whereas 18 people can kill it once together for the same result. Having said that, the number of voidstones expended per drop is the same regardless of the setup. And that seems to be how they wanted it to be. X voidstones consumed = Y desired drops.
    (0)

  4. #4
    Player Pups323's Avatar
    Join Date
    Dec 2015
    Posts
    75
    Character
    Alzula
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Alhanelem View Post
    While what you say is true, as a solo player you have to kill the NM 18 times, whereas 18 people can kill it once together for the same result. Having said that, the number of voidstones expended per drop is the same regardless of the setup. And that seems to be how they wanted it to be. X voidstones consumed = Y desired drops.
    While true, salvage required each person to have a key item to enter, and when the event went from 18->1, that 1 person DOES get 18x the loot because when they do that event 18 times now, it yields are x18.

    Voidwatch was designed around 18 man content, and yes each person uses a key item to enter and the loot was original tuned for x drops per stone spent, the original idea of voidwatch was to have 18 people so that you would get 3~5 HMP per kill per alliance. Thats why they are tradeable.

    IF SE is afraid to increase the drop rate to something more realistic, perhaps just make them EX and then you can make the drop rate w/e you want because it wont hurt the economy.

    TLDR: You may not get 1/18th the drop rate, but the number of HMP entering the world per nm is 1/18th, which isnt the same as salvage.
    (0)