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  1. #1
    Player Pups323's Avatar
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    Dec 2015
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    Alzula
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    Asura
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    MNK Lv 99
    Sorry i wasnt clear, i was saying they should increase the drop rate to the level of the old 18 man content, aka from 33% chance -> 100% chance of 5...when solo. So it would be the same drop rate as if a full alliance was there.

    Obviouslly the easier mechanic is to just reduce the cost from 1500 -> 100~500
    (0)

  2. #2
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Pups323 View Post
    Sorry i wasnt clear, i was saying they should increase the drop rate to the level of the old 18 man content, aka from 33% chance -> 100% chance of 5...when solo. So it would be the same drop rate as if a full alliance was there.

    Obviouslly the easier mechanic is to just reduce the cost from 1500 -> 100~500
    But then a full alliance would go and get 18x what a solo player would get, so essentially oyu're just saying drop 5x more of them. They will never do that, as they've basically established. We need to play a little give and take here if we want to get them to do anything. It just needs to be set up such that a solo player doesn't get drastically punished for being able to solo something that wasn't originally soloable.

    Also, it sounds like you're talking about the NMs that drop singles, I would direct their attention to the NMs that drop bags. They're stronger NMs so they should drop more, but in actuality the drop rate on the bags is bad enough that it's not really worth it.
    (0)

  3. #3
    Player Pups323's Avatar
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    Dec 2015
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    Alzula
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    Asura
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    MNK Lv 99
    Quote Originally Posted by Alhanelem View Post
    But then a full alliance would go and get 18x what a solo player would get, so essentially oyu're just saying drop 5x more of them. They will never do that, as they've basically established. We need to play a little give and take here if we want to get them to do anything. It just needs to be set up such that a solo player doesn't get drastically punished for being able to solo something that wasn't originally soloable.

    Also, it sounds like you're talking about the NMs that drop singles, I would direct their attention to the NMs that drop bags. They're stronger NMs so they should drop more, but in actuality the drop rate on the bags is bad enough that it's not really worth it.
    Again your missing the point of my post....

    I was saying when solo it should be the same drop rate as when there are 18 people. And when there are 18, it should be normal (current) drop rate. So that you are not penalized for having fewer people. Alex you are rewarded for soloing it because you get the same # but dont have to share it. HMP you are penalized because you get 1/18th the drop rate.

    Solo = 18x current drop rate
    18 man = current drop rate

    Also, for people saying its hard to cap lights...it isnt, not sure why people have an issue, with all of the key items, 1-2 blm triggers is enough to cap red. I did 18 hahava kills yesterday with 150 red light (cells), 400 red light (procs), and th1 (thx lion 2). I got some of the most beautiful logs with capped lights on 18/18 fights (i know it doesnt drop hmp, just an example of how easy it is to cap lights and still get crap).
    (0)

  4. #4
    Player Daisansha's Avatar
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    Aug 2015
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    32
    Character
    Daisansha
    World
    Leviathan
    Main Class
    THF Lv 99
    Quote Originally Posted by Pups323 View Post
    Again your missing the point of my post....

    I was saying when solo it should be the same drop rate as when there are 18 people. And when there are 18, it should be normal (current) drop rate. So that you are not penalized for having fewer people. Alex you are rewarded for soloing it because you get the same # but dont have to share it. HMP you are penalized because you get 1/18th the drop rate.

    Solo = 18x current drop rate
    18 man = current drop rate
    This is so wrong. You are not penalized, you do not get 1/18th the drop rate. You are only one person, whether killing the NM by yourself or in an alliance. Go kill the NM 18 times and you get the same drops whether you are solo or in an alliance of 18 people. You do not get the drops from the other 17 people in an alliance, they do not belong to you. There is no reason whatsoever for SE to improve the drop rate just because you want to solo the fight or are unable to get others to fight with you. All of the VW fights are pretty easy to solo, you just need to go do it.
    (1)

  5. #5
    Quote Originally Posted by Daisansha View Post
    This is so wrong. You are not penalized, you do not get 1/18th the drop rate. You are only one person, whether killing the NM by yourself or in an alliance. Go kill the NM 18 times and you get the same drops whether you are solo or in an alliance of 18 people. You do not get the drops from the other 17 people in an alliance, they do not belong to you. There is no reason whatsoever for SE to improve the drop rate just because you want to solo the fight or are unable to get others to fight with you. All of the VW fights are pretty easy to solo, you just need to go do it.
    Except that server populations are lower, and most people don't bother with Voidwatch anymore, so you have fewer plates entering the economy. Increasing drop rates would give more incentive for people to do the content. With the only option being to solo it, and with the limit on voidstones, it's hard to get people interested in grinding the content again. HMPs, Riftcinder, and Riftdross are about the only items of worth still in the content, and the amount of time it takes to get them, compared to currency for upgrading Relic and Mythic weapons, plus how the stats on the weapons compare to mythics and relics, make it not worth the time to keep grinding the content. You pretty much have no choice but to solo the fights with Trusts if you want the clears, or want to try to farm HMPs and such to put into the economy or to build your own weapon.
    (0)
    www.reddit.com/r/ffxi/comments/2axr93/are_you_playing_on_the_asura_server_join_the/

  6. #6
    Player Alhanelem's Avatar
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    Mar 2011
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    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Daisansha View Post
    This is so wrong. You are not penalized, you do not get 1/18th the drop rate. You are only one person, whether killing the NM by yourself or in an alliance. Go kill the NM 18 times and you get the same drops whether you are solo or in an alliance of 18 people. You do not get the drops from the other 17 people in an alliance, they do not belong to you. There is no reason whatsoever for SE to improve the drop rate just because you want to solo the fight or are unable to get others to fight with you. All of the VW fights are pretty easy to solo, you just need to go do it.
    While what you say is true, as a solo player you have to kill the NM 18 times, whereas 18 people can kill it once together for the same result. Having said that, the number of voidstones expended per drop is the same regardless of the setup. And that seems to be how they wanted it to be. X voidstones consumed = Y desired drops.
    (0)

  7. #7
    Player Pups323's Avatar
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    Dec 2015
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    75
    Character
    Alzula
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Alhanelem View Post
    While what you say is true, as a solo player you have to kill the NM 18 times, whereas 18 people can kill it once together for the same result. Having said that, the number of voidstones expended per drop is the same regardless of the setup. And that seems to be how they wanted it to be. X voidstones consumed = Y desired drops.
    While true, salvage required each person to have a key item to enter, and when the event went from 18->1, that 1 person DOES get 18x the loot because when they do that event 18 times now, it yields are x18.

    Voidwatch was designed around 18 man content, and yes each person uses a key item to enter and the loot was original tuned for x drops per stone spent, the original idea of voidwatch was to have 18 people so that you would get 3~5 HMP per kill per alliance. Thats why they are tradeable.

    IF SE is afraid to increase the drop rate to something more realistic, perhaps just make them EX and then you can make the drop rate w/e you want because it wont hurt the economy.

    TLDR: You may not get 1/18th the drop rate, but the number of HMP entering the world per nm is 1/18th, which isnt the same as salvage.
    (0)

  8. 12-31-2015 08:59 PM

  9. #9
    Player Pups323's Avatar
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    Alzula
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    Asura
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    Quote Originally Posted by Stompa View Post
    I finished the 1500hmp stage in February 2015, it took me a few years, but I wasn't buying plates and only did weekly VW with my LS Static VW group, and the occasional PUG.

    I don't agree with the required total being reduced from 1500 to 100 or 500, it would not be fair on people who finished 1500 plates under the old system. Especially those who did it pre 119 gear, pre trusts, pre special events etc.

    The same goes for cinders and dross, I don't think the number required should be changed.

    However I do think HMP/cinders/dross need fixing, either as drops from HMBC, or drops from other events. Or for the VW loot system to have a base minimum 1 hmp per kill, scaling up to to 5 minimum if you have lights. HMP bags, and cinders/dross need to have their drop rates increased too.

    So I think it would be good for the drop rates to be increased, minimums applied, and for the items to drop from other events, but I don't agree with changing the total numbers required.
    That's like saying you dont agree with salvage being solo because its not fair to people who got their mythics back when you needed 18 people and had no ilevel gear and had to split the alex 18 ways....your logic is faulty. Just because it was stupid back then doesn't mean it has to stay stupid now for the sake of not offending people who did it in the past.

    There is 0 difference in increasing the drop rate x18 or cutting the required number by 1/18. It is all effectively the same thing. If you want to be technical alex was 50k, then was dropped to 30k, was that fair to people who had done it before?

    Then the drop rate increased x18 when they added salvage 2 and made it soloable, because now you no longer needed 18 people and didnt have to share the loot.

    Then it increased x24 when they made it so you could do it 1x per hour.

    So they have increased the drop rate, decreased the max required, and surprisingly, everyone was happy.
    (1)

  10. #10
    Player Stompa's Avatar
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    Aug 2012
    Location
    Remora
    Posts
    666
    Character
    Nebula
    World
    Leviathan
    Main Class
    BST Lv 75
    Quote Originally Posted by Pups323 View Post
    That's like saying you dont agree with salvage being solo because its not fair to people who got their mythics back when you needed 18 people and had no ilevel gear and had to split the alex 18 ways....your logic is faulty. Just because it was stupid back then doesn't mean it has to stay stupid now for the sake of not offending people who did it in the past.

    There is 0 difference in increasing the drop rate x18 or cutting the required number by 1/18. It is all effectively the same thing. If you want to be technical alex was 50k, then was dropped to 30k, was that fair to people who had done it before?

    Then the drop rate increased x18 when they added salvage 2 and made it soloable, because now you no longer needed 18 people and didnt have to share the loot.

    Then it increased x24 when they made it so you could do it 1x per hour.

    So they have increased the drop rate, decreased the max required, and surprisingly, everyone was happy.

    No, I don't think my logic is faulty. It isn't really about 18 man or 1 man. It is about the VW random loot-swoop which is broken and has always been broken.

    In my post above I offered a fair solution, 1xhmp per kill minimum, 5xhmp per kill minimum with lights. And increased rate of bags, cinders, dross. This is a fair solution, it would still make your empy way easier than my empy, but I'm happy for you that case. Because you could farm VW and get a steady rate of plates and get 1500/1500 in a fixed timeframe. I was farming 50x Qilin capped lights and getting zero plates. With my suggestion above, 50 capped lights kills would get you minimum 50x5 hmp, plus increased chances of bags. In the same number of kills that I got 0 hmp in.

    So my logic is fine thanks. What isn't logical is your idea that a person should go to the AH and buy 100 hmp, which takes ten seconds and very small gil, to complete the hmp stage that other people had to go and farm 1500hmp for. That is bad logic.

    I am suggesting an improved farming system, so you can put the effort into farming VW and get decent rewards, and complete 1500 in a realistic timeframe. This is more fair than just saying buy 100hmp from the AH to complete that stage.
    (2)

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