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  1. #1
    Player Zeargi's Avatar
    Join Date
    Mar 2011
    Location
    Currently: Windurst
    Posts
    743
    The drops do need to increase, because now it's even to the point where certain Relic Upgrade items aren't anywhere to be found either.

    Quote Originally Posted by bazookatooth View Post
    I just think it's dumb that the weakest of the three weapon lines (RME) is the only one that still requires a group to farm for it. I personally think that the proc system should be completely separated from the drop system so that people can just kill the stuff with as many or as few people as they want on whatever jobs they want without having to worry about procs. That had it's place, getting people to use every job back in the day instead of just sam and war. But now it's just a hindrance as you can rarely find all the jobs.
    They did do a weakness trigger update for those that got so far in the RoV Missions, but for a Mage using Trusts it's completely useless. Because if you aren't the main target, you can't /fume and re-do the Weakness.

    Which is why I have greater doubts about Trusts being added to places like Abyssea, they just don't have the AI to do the Proc systems of either of these content.
    (0)
    Last edited by Zeargi; 09-07-2015 at 07:20 AM.
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  2. #2
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,272
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    I feel that HMP, Riftcinders and Riftdross need a drop rate adjustment.

    The empy weapons are just subpar...I mean come on, +50 base damage, only +5% delay, same STR adjusment, and an additional +40 attack AND quadruple attack+4%!



    VS.

    (5)

  3. #3
    Player bazookatooth's Avatar
    Join Date
    Mar 2015
    Posts
    364
    Character
    Bazookatooth
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Gwydion View Post
    I feel that HMP, Riftcinders and Riftdross need a drop rate adjustment.

    The empy weapons are just subpar...I mean come on, +50 base damage, only +5% delay, same STR adjusment, and an additional +40 attack AND quadruple attack+4%!



    VS.

    Just adjusting the aftermath to where it works on weapon skills would be a game changer for some of them.
    (0)

  4. #4
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,272
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by bazookatooth View Post
    Just adjusting the aftermath to where it works on weapon skills would be a game changer for some of them.
    What do you mean? I find that aftermath for some events is just difficult to consistently keep active (like Delve or events that require you to move from camp to camp).
    (0)

  5. #5
    Player bazookatooth's Avatar
    Join Date
    Mar 2015
    Posts
    364
    Character
    Bazookatooth
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Gwydion View Post
    What do you mean? I find that aftermath for some events is just difficult to consistently keep active (like Delve or events that require you to move from camp to camp).
    You can't really keep it up on on the fodder in delve, but it isn't hard to get 300 tp on the nms. Unless you're doing it with no buffs, it should take like 10 seconds.
    (0)