I do think the drop rates should be adjusted. I like voidwatch. I actually really enjoy doing it. I've spent a lot of time doing it with LSmates finishing empys. But the time to reward ratio is crummy. Even if, at the very least, more good drops were added, it would help. Like if plates and crafting materials were added to the mobs that drop cinders and dross, that would be swell, cause at least then you'd have a better chance of making *some* gil. But I've had too many cider/dross runs end up with zero drops to be very excited about doing them without it being about more than just making gil, cause really I can make gil a lot faster doing dynamis... or whatever.

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