Quote Originally Posted by Kincard View Post
These changes do help actually, but only during capped light campaigns. The amount of time people had to spend running around town for VW was a huge deterrent because it significantly lowered the efficiency of farming HMP yourself versus just farming gil from Dynamis or something and then just buying the plates whenever they're up. Also the fact that some of you ran into antisocial jerks hogging the pop spots despite there being basically 0 downside to teaming up shouldn't really be SE's issue, there's nothing they can do about dicks being dicks.

I agree they should make hitting weaknesses less of a pain in the ass (or just make it so that hitting a single weakness will cap lights instantly) so VW is actually worth doing outside the campaigns, and an increased drop rate would be very much welcome, but you people acting like this won't help at all are really coming off as just looking for an excuse to throw a tantrum.
Kincard, this isn't an effective solution. SE is recommending adjustments to make VWs convenient to save time traveling between spawn points and NPC and increasing the effect of the cells. Players will still have to proc to cap lights and still have to deal with the extremely low drop rate of upgrade items, which, isn't the trouble with Relics and Mythics. Even Aeonic weapon creation isn't as troublesome.

The suggestions are only somewhat good for VW campaigns, which won't happen often. Camate stated that increasing the drop rate would be difficult. Ok, so along with the other suggestions others mention in the forum, how about adding an additional slot that is dedicated to HMPs, HMP pouches, Riftcinders, and Riftdross. That way, we are looking at at least one of these items to drop with just about every other kill.