I don't see buying currency as "treating myself." I see it as making a long, eventually tiresome task shorter. Treating myself is buying an ice cream. I would not liken buying more RME currency to buying an ice cream. I am not and never was "super rich" but bought currency whenever I could because it sped up the process and for no other reason.I would never buy relic/mythic/ergon currencies , unless I was super rich and wanted to treat myself.
We all have our own preferences. Mine is ; "I'm building a legendary weapon, I will farm the materials myself."
This means I can spend my gil on crafting, and helping LS friends with stuff.
So my base factory setting for RME mats is "farm it myself." My first Empy I farmed 1500hmp, did not buy a single plate, and it took me 2012--2015. The Riftcinder stage proved impossible to solo farm, as it is entirely luck based, I have bad luck, so cinders never seem to drop for me.
So my remaining Empys, I am going to buy the mats. Because my main job WAR, proc job, has spent half a decade proccing VW mobs, and going home with bits of flowers and stuff. This has killed my enthusiasm.
So while my normal philosophy for RME is to go and farm the mats myself, this is not practical when faced with a random drop system where unlucky people get punished. VW is like being reminded that I'm not very lucky. I don't feel <That way.> when I'm farming Relic or Mythic currencies, because those offer a basic drop rate where I will always obtain some currencies, and not go home with only bird feathers and tree branches, and cursing my misfortune!
I don't understand why they just don't add heavy metal plates, riftdross, and riftcinders to high-tier fights or bcnm's. It would seem to me that would be a lot easier to add to these fights. Plus it adds more variety to what you can kill to get them. You can put the singles Heavy Metal Plates in HKCNM's (at a lower drop rate) and SKCNM's based on difficulty, and put Heavy Metal Pouches on top of singles, Riftdross, and Riftcinders in the High-tier Mission Battlefield fights also based on difficulty of the fight. All of them can be exclusive to be lottery pooled at a low % rate with the droprate to increase on higher difficulties and only 1 type can drop (either a Heavy Metal Plate/pouch, riftdross, or riftcinder will only drop).
Last edited by Ladynamine; 03-10-2016 at 02:10 AM.
You understand why, you just don't realize it. Square has never made any form of logic/balance in any of the 10 thousand decisions they make. They're always under the guise of "balance" but dude, seriously.
Things are the way they are because statistics say, that this particular idea will keep you paying money, and above all else, ffxi is a business.
I see it like this: I would rather have the opportunity to make multiple end-game weapons that would keep me hooked to this game (i.e. the accessibility of making a relic and mythic) than to get burned out mid-way on ONE weapon midway because of the lack of resources and spending too much unnecessary time on it just to go from 90 > 95 > 99. This is the only end-game weapon system that needs to be balanced. BTW, just to get afterglow prior before update was 3,000 Riftdross/Riftcinders....Cumulatively speaking as a whole, no server could have possibly seen this number.
I have roughly half the alex, tokens, and ichor for a mythic right now. I had been very enthusiastic about making Death Penalty. Now I'm not even gonna bother.
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