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  1. #1
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Without bothering with someone I'll just leave this here as a comparison:

    Using average prices on my server (100s/stacks for ones readily available since it's usually cheaper and nobody got time to buy several thousand of something in singles lol) gil costs (kind of hard to compare the pure timesinks between each but none are too horrible nowadays) to 119 are as follows

    Relic: 43.5-45.7 mil depending on which ones.

    Mythic: 169.5 mil

    Ergon : ~453 mil with another 50k-2mil depending on your lucky with the random delve boss item roulette

    Empyrean: 156-222mil depending on which one.

    Now mythics and ergons being higher priced kind of make sense (though in ergons case you could certainly argue not that much higher) due to how great and job defining they are. They literally are that much better than say relics at the bottom.

    But empyreans are by and large not much better and sometimes not even better than relics but cost ~4-5x as much. In fact half the empyrean weapons cost more the mythics that completely blow them out of the water

    If that's not unbalanced I don't know what is
    (3)

  2. #2
    Player Feary's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    129
    Character
    Feary
    World
    Sylph
    Main Class
    BRD Lv 99
    i think the problem here is that ppl are focusing on just these items itself.

    i believe the real problem here is not how high the demand is vs how low the supply of hmp/rift~ are. the problem is how low the demand is for VW vs how high the demand is for the currencies are from the content.

    i simple fix would be to revamp/rehash the main drops. the ogier/rubeus/athos or even enkido sets along with new accessories(back waist neck grips) could be remodeled to 119 and the currencies like curor/silver mirrors/ can be the items to enhance them, rather than just straight random drops.

    this would solve the issue as long hmp/rifts where also a chance in the pool for any of the nm that drop base items.

    there really is no need from them to be more difficult then 3-12 ppl.

    with a similiar change there would be no reason to increase the drop rate or directly change the balance.
    (0)

  3. #3
    Player Pups323's Avatar
    Join Date
    Dec 2015
    Posts
    75
    Character
    Alzula
    World
    Asura
    Main Class
    MNK Lv 99
    INC surge voidwatch! 1/1000 chance for the nm to appear as a surged nm with a 2% chance to drop a pouch that has between 5-15 heavy metals!
    (1)

  4. #4
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    I don't think people are focusing enough on voidstone availability. Seriously, a maximum of two voidstones per day does not cut it when you burn through 6 in less than 30 minutes.

    Considering the adjustments to Salvage, Assaults, Einherjar, Meebles, and probably other things I can't think of, it's amazing that SE has been so stubborn with Voidwatch
    (4)

  5. #5
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by detlef View Post
    I don't think people are focusing enough on voidstone availability. Seriously, a maximum of two voidstones per day does not cut it when you burn through 6 in less than 30 minutes.

    Considering the adjustments to Salvage, Assaults, Einherjar, Meebles, and probably other things I can't think of, it's amazing that SE has been so stubborn with Voidwatch
    Yeah unless your character is a few years old and started the vw quest back when it came out your supply runs out rather fast and voiddust is basically non-existant

    Also to the above time calculations it's rather bad to use events for it. Take away the event and go back to getting lights and those kill times will easily double or triple. Even worse once you run out of stones
    (0)
    Last edited by dasva; 01-26-2016 at 03:48 AM.

  6. #6
    Player Olor's Avatar
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    Mar 2011
    Posts
    2,134
    Quote Originally Posted by dasva View Post
    voiddust is basically non-existant
    Every time I try to sell voiddust it gets sent back. Doesn't help that people don't want to pay fair value for it.

    If folks want to encourage people to put voiddust on the market they have to be willing to pay a price that makes it worthwhile to farm it. I like doing campaign and I used to do it for fun for awhile there... but sometimes you want to spend your time productively too... and right now campaign is a very low payoff even selling dust.
    (0)
    Last edited by Olor; 01-27-2016 at 05:00 AM.
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  7. #7
    Player Elexia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    Quote Originally Posted by Olor View Post
    Every time I try to sell voiddust it gets sent back. Doesn't help that people don't want to pay fair value for it.
    The problem is the said "Fair value", no one will pay those prices as they're not that desperate for it. I mean, 100k a stack isn't terrible..but if you're trying to sell over that, it simply won't happen.
    (0)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  8. #8
    Player BurnNotice's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    241
    I remember somebody brought up the issue with voidstones and the conversion of voiddust. I believe that ties into this situation. Those folks are farming for items and end up depleting their stones as a result. The direction I was hoping the Dev team would go is to either add 119 content with a better chance and alternative to get these items or add them to Abyssea NMs....maybe even add new some 119+ NMs with unique armor/weapons and such.
    (0)

  9. #9
    Player Sapphires's Avatar
    Join Date
    Jul 2012
    Posts
    130
    Character
    Sapphire
    World
    Valefor
    Main Class
    DNC Lv 99
    I came back from a multi-month break from the game and thankfully I had several hundred voidstones saved up.
    When you put in the time to do the content, the drop rates are good for hmp/dross/cinder. There is constantly people doing VW during the campaign right now (even a bit of 'congestion')

    Over the course of a week 3 players have been able to pool their drops from voidwatch to have half the heavy metal and cinder to make a new empyrean.
    The biggest problem I have is voiddust is nonexistent, and there is no reasonably time efficient mechanism (by doing 119 content or capacity points farming, or a gil-sink) to create 6 voidstones.

    The purveryor rates for converting AN/CP are pointless (who is going to use copper 2 vouchers for the AN/CP to get just 1 dust).

    Can you please have the Curio Vendor Moogle sell voiddust for 6-9k gil each?, that way people that love doing voidwatch have a means to do the content and not be time gated so heavily?
    I want to stay subscribed and farm for more empyreans, i'm ok with a gil cost that allows me to repeatedly to do the content (for the economy balance) so I could do it repeatedly like dynamis/salvage can be done these days.
    (1)
    Last edited by Sapphires; 01-23-2016 at 01:36 AM.
    Death Penalty / Terpsichore / Murgleis / Nagi / Kikoku / Armageddon / Twashtar

  10. #10
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Quote Originally Posted by Sapphires View Post
    I came back from a multi-month break from the game and thankfully I had several hundred voidstones saved up.
    When you put in the time to do the content, the drop rates are good for hmp/dross/cinder. There is constantly people doing VW during the campaign right now (even a bit of 'congestion')

    Over the course of a week 3 players have been able to pool their drops from voidwatch to have half the heavy metal and cinder to make a new empyrean.
    The biggest problem I have is voiddust is nonexistent, and there is no reasonably time efficient mechanism (by doing 119 content or capacity points farming, or a gil-sink) to create 6 voidstones.

    The purveryor rates for converting AN/CP are pointless (who is going to use copper 2 vouchers for the AN/CP to get just 1 dust).

    Can you please have the Curio Vendor Moogle sell voiddust for 6-9k gil each?, that way people that love doing voidwatch have a means to do the content and not be time gated so heavily?
    I want to stay subscribed and farm for more empyreans, i'm ok with a gil cost that allows me to repeatedly to do the content (for the economy balance) so I could do it repeatedly like dynamis/salvage can be done these days.
    That doesn't actually speak well for the drop rates if you had 3 people pull all their saved up voidstones and are only half way done with those 2 steps of the empyrean weapon. Also something to keep in mind is this is during an event that makes it easier.

    Anyway what I find particularly upsetting about HMP and riftcinder/dross is there is no guarantee. At the end of salvage II I always get a linen pouch, proc'd mobs in dyna always drop currency, ADL always drops a marrow, and PW always drops a scoria. If there was harder content that always dropped one HMP pouch or one riftcinder/dross I would do that instead, but right now the only options are buy them off the AH or cross your fingers and hope you get lucky.

    Even with ergon weapons you always make positive progress on your HP-Bayld. WKR always drops an HP-Bayld, and even when you don't get one from normal reives you get Bayld which can be used to purchase HP-Bayld.

    Even if the change was something as small as Zilart T3s always dropping a single HMP it would make the grind more bearable. There is something reassuring about being able to quantify the minimum number of times you have to kill a NM.
    (1)

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