What KI affects VW drops?
What KI affects VW drops?
Last edited by Zeargi; 01-08-2016 at 02:28 PM.
"What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]
The days of dozens of shouts and large groups constantly popping voidwatch are over. Like prehistoric over. Leaving the antiquated logic that requires large groups to get decent drops on this content is cruel and unnecessary to xi's dwindling loyal remaining playerbase that is hoping to get the last of their game goals completed.
Clearly, the majority of your playerbase feel this needs revisited. Additionally, these should be available for sale from npc's for cruor/accolades/sparks/allied notes/conquest points/imperial standing, etc.
The fact is, they don't increase with the number of participants. If 12 people each do an NM, vs all 12 ppl doing the same NM (same number of voidstones expended) they will get around the same number of drops.Voidwatch drops are placed into individual loot pools, and drops increase greatly with more participants.
What we don't seem to be getting through to the dev team is that these weapon groups are not all of similar difficulty, despite all intending to be powerful (in their own ways in each case). The weapons which require the voidwatch drops require disporportionately more time/effort vs the other high tier weapons. Should players not be able to choose the super weapon type that suits them, and spend a roughly similar amount of effort/time regardless?As far as all Relic/Mythic/Empyrean/Ergon weapons go, we’ve reduced the hurdles for participation, but we have not increased the amount of progress gained per encounter. This is dependent on the policy related to these weapons.
Last edited by Alhanelem; 01-07-2016 at 01:00 PM.
If you're not going to increase the drop rate, then you need to decrease the required # of each. On Sylph there's a total of 32 HMPs up for sell... that would be 32/1500... That's completely ridiculous on the proportions of things needed. As for Riftdross, there's an amazing 0. That's right, Not a single one. That's a whopping 3060 of which won't/can't be turned in.
"What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]
Like the contradiction in your own post:As far as all Relic/Mythic/Empyrean/Ergon weapons go, we’ve reduced the hurdles for participation, but we have not increased the amount of progress gained per encounter. This is dependent on the policy related to these weapons.
On a side note, we have increased the chances of obtaining these items through key items and campaigns.
We haven't increased the drop rate, but we increased the chance it will drop via key items.... let that sink in...
I know they are just repeating what they tell the JP people 12 hours later but i feel like there is a complete disconnect. The number of drops dont increase greatly as you add more people. Going from 33% chance of 1, to 3 drops per kill is 'a slight increase'. Why not just make it so if you have 18 people the drop rate DOES increase to say 1 per person? That would sure motivate people to get 18 people there, vs the current situation of maybe 1-2 going.
The only way you are going to get a group of people farming empy mats at voidwatch is either to pay them a ton or if they are trying to make empys themselves. This whole more droprate thing doesn't fly
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