+6 at 90 is horrible. An increase, a negligible increase.
A higher increase would fit better for that ring slot. Otherwise as new updates come about, eventually Raja's will be replaced by whatever comes out. At current rate, HQ Rings have not been released for the last tier of Synergy Rings which give +7, though they were seen in dat files. Which implies those rings, at that level would be +8 Stat. The way rings have been released recently as the level cap increased, it went from +6, to +7 rather quickly. It'd be no surprise to see +9-10 as a norm by 100.
The logic would be to keep increasing it every 15 levels.
It's kind of dumb to complain about +6 vs. +7 stat, when the best ring is Rajas and everyone uses it even at +5.
I wish the dev team would also read (and realize) this, before they say +7 would be overpowered. Saying that it's old isn't really very relevant, since CoP is still one of the longest and hardest expansions (possibly beat by WotG, although only recently). If you made a new character today, you would likely have an Epona's Ring before a Rajas Ring, so that's saying something.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
In my humble opinion, these Rings need to scale with level well enough to match the Competing AH Ring. There, I said it and I'm standing by itSeeing the additional effects of the Rings would be NICE but not at all necessary (mmmm /dream of Rajas Ring with STR/DEX +10, Store TP/Subtle Blow+10... /dream off)
but yes, these Rings should be the best ring we can ever have in that one slot(for their respective purpose) and I dont think anyone can disagree with that
Very happy that the Developers are looking into it tho
= He who hesitates is lost = (dont remember who's quote this is but I like it)
WoTG reward isn't bad at all, attack+4 TP bonus+25 is still one of the best WS earring. Latent effect refresh/regain are also very good for ranged attackers and mages(if you need MP outside of Abyssea and VW that is).
I found PDT-4% enmity+4 pretty good for blue mage blood tanking, sadly I already augmented it for MAB/PR recast- stuff(which, again, hard to replace in legs slot unless you're very lucky to get MAB+6 from w legs and doesn't care about PR recast). I wish I can have 2 ASA legs for different augments.
Those rewards are still useful, just that it's either for jobs no one cares, or good for events that no one cares.
Player
Player
I'm actually quite happy with the rewards from Zilart/CoP/WotG. ToAU rings can suck it after like a million hours doing the missions. WotG earring though was sort of fail. It could have been a bit better if we could have chosen any of the options to combine, or perhaps a bit more stats than +4 which is laughable to say the least, regardless of that #2 stat being a bit more impressive. Still, I'm not complaining too much but they could have done far better after making us wait three years and a trillion missions and quests. I see far more impressive augments on add on gear than I do expansion mission gear and that is just wrong and those WotG rings do not make up for it. It feels more like perk event gear than reward gear.
And I stress I'm really not complaining too much here as I use my WotG earrings quite often but that doesn't make them "good enough" for the effort we put into getting them which is considerably more than CoP could ever dream of. It just didn't have any serious encounters to block you until the very end which was made trivial with Alexander but still. 67 missions and quests, three years, 1 hard encounter, and your reward is one of:
Acc +4, Att +4, RACC +4, RATT +4, MACC +4, MAB +4, HP 25, MP 25 and one of:
Latent effect: Regain +1, Latent effect: Refresh +1, Occ. grants dmg. bonus based on TP +5%, TP Bonus +25, Occ. maximizes Magic Accuracy +3%, Counter +3, Occ. quickens spellcasting +3%, Occ. inc. resist to all stat. ailments +5%
when it should have been, based entirely on what we did get, what options exist currently, and our levels:
Acc +10, Att +10, RACC +10, RATT +10, MACC +10, MAB +10, HP 50, MP 50
and one of:
Latent effect: Regain +1 maybe 2, Latent effect: Refresh +1 maybe 2, Grants dmg. bonus based on TP +10%, TP Bonus +50, Maximizes Magic Accuracy +10%, Counter +10 and why this is here and not TH is beyond me, Quickens spellcasting +10%, inc. resist to all stat. ailments +20%
Point is, my time was better spent watching paint dry than doing WotG missions for three years. Love ya Lill and all that jazz, but your story wasn't worth my moonshine or moonshade or whatever earring. And it's not okay to put this on the backburner to work on down the road. Put down voidtimesink and work on older content. This was supposed to be the year that we have a jolly ole time fixing older content. So let's do that before the year is up and stuff gets thrown back on the backburner for another few years. The way voidwatch has been designed so far people are still a few years off before they get what they want with CURRENT VOIDWATCH SO IT'S COVERED, trust me.
Just do not get me started on ToAU rings. Mine still rots in my MH to this day.
Last edited by Vold; 11-16-2011 at 04:21 AM.
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