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  1. #31
    Player Kavik's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    254
    Character
    Kavik
    World
    Fenrir
    Main Class
    PLD Lv 99
    Quote Originally Posted by Byrth View Post
    I'm pretty sure that you can re-obtain WotG earrings by dropping them and repeating the fight. The only mission rewards that I don't think you can re-obtain yet are the ToAU rings.
    we've been able to re-obtain ToAU rings for a while now. I looked up the earring and my bad you can reobtain it... i have to go do that now lol.
    (0)
    FFXI forever! 99 PLD THF DRG DNC WHM SCH BRD BLM BLU BST
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  2. #32
    Player Amador's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    +6 at 90 is horrible. An increase, a negligible increase.

    A higher increase would fit better for that ring slot. Otherwise as new updates come about, eventually Raja's will be replaced by whatever comes out. At current rate, HQ Rings have not been released for the last tier of Synergy Rings which give +7, though they were seen in dat files. Which implies those rings, at that level would be +8 Stat. The way rings have been released recently as the level cap increased, it went from +6, to +7 rather quickly. It'd be no surprise to see +9-10 as a norm by 100.
    (1)

  3. #33
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Camate View Post
    We spoke to the development team about the possibility of scaling the stats on the Chains of Promathia reward rings to match the new level cap. They let us know that they’re already looking into this, and are carefully investigating it so that balance can be maintained between the CoP prizes and other rings.
    keep in mind that at 75 the highest ring was +5 to a stat, so now that we have +7 rings that would mean they should be +7 now , since I expect the same logic.
    (1)

  4. #34
    Player Mirage's Avatar
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    Mar 2011
    Posts
    2,980
    The logic would be to keep increasing it every 15 levels.
    (0)

  5. #35
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    It's kind of dumb to complain about +6 vs. +7 stat, when the best ring is Rajas and everyone uses it even at +5.
    (1)

  6. #36
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Byrth View Post
    It's kind of dumb to complain about +6 vs. +7 stat, when the best ring is Rajas and everyone uses it even at +5.
    I wish the dev team would also read (and realize) this, before they say +7 would be overpowered. Saying that it's old isn't really very relevant, since CoP is still one of the longest and hardest expansions (possibly beat by WotG, although only recently). If you made a new character today, you would likely have an Epona's Ring before a Rajas Ring, so that's saying something.
    (1)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
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  7. #37
    Player Yandaime's Avatar
    Join Date
    Aug 2011
    Posts
    34
    Character
    Yandaime
    World
    Valefor
    Main Class
    BLM Lv 90
    In my humble opinion, these Rings need to scale with level well enough to match the Competing AH Ring. There, I said it and I'm standing by it Seeing the additional effects of the Rings would be NICE but not at all necessary (mmmm /dream of Rajas Ring with STR/DEX +10, Store TP/Subtle Blow+10... /dream off)
    but yes, these Rings should be the best ring we can ever have in that one slot(for their respective purpose) and I dont think anyone can disagree with that

    Very happy that the Developers are looking into it tho
    (1)
    = He who hesitates is lost = (dont remember who's quote this is but I like it)

  8. #38
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Babygyrl View Post
    Sadly the cop reward is one of the only great rewards for expansions this game has given, DM and COP rewards, al lthe rest really stink.. i was disappointed with wotg reward.. we need better rewards like the cop ring in the future
    WoTG reward isn't bad at all, attack+4 TP bonus+25 is still one of the best WS earring. Latent effect refresh/regain are also very good for ranged attackers and mages(if you need MP outside of Abyssea and VW that is).


    Quote Originally Posted by blowfin View Post
    Yah, ACP body is the only way to reduce call beast outside of merits. Moogle hat offers -10 DT and 5% haste for pet, it's an awesome item still. The legs seem like a bunch of meh, really.
    I found PDT-4% enmity+4 pretty good for blue mage blood tanking, sadly I already augmented it for MAB/PR recast- stuff(which, again, hard to replace in legs slot unless you're very lucky to get MAB+6 from w legs and doesn't care about PR recast). I wish I can have 2 ASA legs for different augments.

    Those rewards are still useful, just that it's either for jobs no one cares, or good for events that no one cares.
    (0)

  9. #39
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Arcon View Post
    I wish the dev team would also read (and realize) this, before they say +7 would be overpowered. Saying that it's old isn't really very relevant, since CoP is still one of the longest and hardest expansions (possibly beat by WotG, although only recently). If you made a new character today, you would likely have an Epona's Ring before a Rajas Ring, so that's saying something.
    One of the longest, not hardest. It hasn't been hard since the cap was removed.
    (1)

  10. 11-15-2011 02:29 PM

  11. 11-16-2011 04:12 AM

  12. #40
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    I'm actually quite happy with the rewards from Zilart/CoP/WotG. ToAU rings can suck it after like a million hours doing the missions. WotG earring though was sort of fail. It could have been a bit better if we could have chosen any of the options to combine, or perhaps a bit more stats than +4 which is laughable to say the least, regardless of that #2 stat being a bit more impressive. Still, I'm not complaining too much but they could have done far better after making us wait three years and a trillion missions and quests. I see far more impressive augments on add on gear than I do expansion mission gear and that is just wrong and those WotG rings do not make up for it. It feels more like perk event gear than reward gear.

    And I stress I'm really not complaining too much here as I use my WotG earrings quite often but that doesn't make them "good enough" for the effort we put into getting them which is considerably more than CoP could ever dream of. It just didn't have any serious encounters to block you until the very end which was made trivial with Alexander but still. 67 missions and quests, three years, 1 hard encounter, and your reward is one of:

    Acc +4, Att +4, RACC +4, RATT +4, MACC +4, MAB +4, HP 25, MP 25 and one of:

    Latent effect: Regain +1, Latent effect: Refresh +1, Occ. grants dmg. bonus based on TP +5%, TP Bonus +25, Occ. maximizes Magic Accuracy +3%, Counter +3, Occ. quickens spellcasting +3%, Occ. inc. resist to all stat. ailments +5%

    when it should have been, based entirely on what we did get, what options exist currently, and our levels:

    Acc +10, Att +10, RACC +10, RATT +10, MACC +10, MAB +10, HP 50, MP 50
    and one of:

    Latent effect: Regain +1 maybe 2, Latent effect: Refresh +1 maybe 2, Grants dmg. bonus based on TP +10%, TP Bonus +50, Maximizes Magic Accuracy +10%, Counter +10 and why this is here and not TH is beyond me, Quickens spellcasting +10%, inc. resist to all stat. ailments +20%

    Point is, my time was better spent watching paint dry than doing WotG missions for three years. Love ya Lill and all that jazz, but your story wasn't worth my moonshine or moonshade or whatever earring. And it's not okay to put this on the backburner to work on down the road. Put down voidtimesink and work on older content. This was supposed to be the year that we have a jolly ole time fixing older content. So let's do that before the year is up and stuff gets thrown back on the backburner for another few years. The way voidwatch has been designed so far people are still a few years off before they get what they want with CURRENT VOIDWATCH SO IT'S COVERED, trust me.


    Just do not get me started on ToAU rings. Mine still rots in my MH to this day.
    (2)
    Last edited by Vold; 11-16-2011 at 04:21 AM.


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