Quote Originally Posted by Singforu View Post
I find it sad that you don't catch the clue that you have to evolve with the way game changes. BST is supposed to fight alongside its pet. If you don't find that enjoyable, then you are playing the wrong job. The job is not broken, you people with your mentality are what is broken. BST can stand right next to the pet and melee, you just want to play the job killing very high level stuff without the aid of a WHM. That is not the intent of the job.
Let me explain this simply to you, and hopefully any devs reading this:

Under this new system, the pet is like a ball-and-chain, anchoring you to a small radius outside of which you lose half your abilities.

This is not fun to play. Its just a chore.

Particularly as the master does not have absolute control over the pet, which will follow a moving target (such as when the backline draws enmity) of its own accord, forcing you to follow it around like YOU ARE THE PET. Add in conditions such as bind/knockback and it just becomes more bother than its worth.

The issue now is less "can I do this on BST", more "do I want to subject myself to the annoyance when virtually any other job can accomplish the same function with less hassle."