Quote Originally Posted by Inx View Post
For a start off at no point did I say TH was any justification for nerfing THF, the obvious reason was that cranking out 30-50k Rudra's back to back for even bigger darkness skillchains kinda put every other DD out of business! The point about TH is that it still pretty much ensures THF has a place in most endgame stuff, superstition or not the people I roll with would rather see TH10+ on an NM than not! So THF is only the 3rd or 4th best DD rather than top dog... its still good enough to contribute to practically anything if the rest of your group is competent.

I cared enough about THF to make a 119 Mandau, so whinging to me about how badly done by you are isn't gonna' fly son Seems to me your problem is with the people you roll with, and nerfing BST isn't going to fix that particular problem!
Quote Originally Posted by Inx View Post
In a nutshell, trusts have effectively made BST's original niche redundant, so it actually needs its new role as high-tier DD. Unlike THF which will always have its fallback role as loot-king, BST has nowhere to go.
No that is pretty much what you just said. THF doesn't need to be a high-tier DD, because of treasure hunter. Unlike bst who should be one because anyone can solo normal mobs now. And yeah, if thf was doing 30-50k Rudra's it would have needed nerfed but it wasn't. Average was more like low mid twenties. Of course if you were using something like Mandau it would me more like high teens.

My problem isn't what ever lame strategy people are using for easy clears today. I didn't go rng for AAs and Marjami, and I didn't go mnk for Tojil. My problem is the things you are saying are wrong. Then people hear it and they think it's true.
Quote Originally Posted by dasva View Post
Yeah plus if pet mab sets on taeon are so easy you could instead just put regular mab augments on it and do this....



on a job I haven't actually brought to an event since soa came out btw and minimal support. Also technically rng isn't a melee but same difference bst or war can do just as good with cloudsplitter. Cor with leaden. Sam can spam ws much faster than anything. smn can do 99999 flaming crushes a couple of times a minute. Thf can still hit a good 50-60k on dmg neutral mobs if pimped enough. Nin can ws almost as fast as a sam. drk probably in a bad spot though
I'm tired of hearing nonsense like this on the official forums. Stop spreading misinformation. This! This is my problem.
Quote Originally Posted by bazookatooth View Post
I play THF regularly in current events and since I'm a nice guy, I'll give you a pro tip. That GEO that casts all those cool buffs for those meany weany BSTs that won't let you play with them can also cast luopans and indis that greatly reduce damage from the NM. So can your bard. You can do every single event currently without a single pet job in your group. It just requires using your brain and planning accordingly. You are going to find that out the hard way when they stop letting BSTs carry you next month.
And stop it. You don't know me, and if you actually read anything I have said about bst you would know better. My solution for the problem with bst is adding gear to make the benefits of fighting along side the pet out weigh using charmer's merlin.

Quote Originally Posted by Ulth View Post
Gear is a problem for the pet jobs where the master engages in combat. The problem is, like bazooka said, they make the owner choose between gearing the pet or gearing themselves. One set they need to add is a heavy armor set where the master gets accuracy, attack, double attack, and store tp, while the pet gets damage taken, accuracy, and HP. That way beastmaster can have pet tanking armor while still attacking, and dragoon can have a DD set where its wyvern doesn't get one shot. Fix two problems right there. A master mab, and pet mab set wouldn't hurt either. Giving beastmaster more mab would help make fencer more useful for weaponskills like primal rend, and cloud splitter. Speaking of fencer, some 119 shields wouldn't hurt.

You need some carrots to go with your stick. It's not enough to penalize beastmaster for not engaging with its pet. You also have to incentivize that play style. In the original Japanese response that trigger this thread it was mentioned that the 10 second ready timer was fine because by using charmer's merlin the player gives up all the damage that the master would do. Which to players is a pretty no brainer trade off. The master does not do enough damage to not have the pet use a tp move 50% faster. Especially when the master standing out of aoe range is safer. Lowering the range ready can be used make it a little less safe, but only changes one half of the problem.
I mean I imagine you have read that before as it was in response to something you said, and you even responded to it. Why are you treating me like I'm Draylo?