The most sensible compromise would be to make ready damage relative to master proximity, either by applying an atk/m.atk penalty according to range, or more likely an acc/m.acc penalty as that would also affect enfeebling ready moves.
The range limitation on reward needs relaxing, and the ones on RW/Spur need abolishing altogether as they are just pointlessly annoying.
I suspect SE may consider this when they see the activity heuristics come the end of October. There's been a noticeable drop in activity already on my server and I suspect its going to get a lot worse once this month's campaigns end.
Applying a change like this after the Job Point system encourages specialization on a particular job is really sticking in a lot of folk's craws. Not to mention the September patch has added a lot of high difficulty content with largely unexceptional rewards.

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. Some others are considering quitting. And for the ones that are still here we've all predictably switched to other forms of ranged dmg like mages or pup/smn and the support for those


