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  1. #1
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,136
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    They should only allow obtaining these in XP parties outside of Abyssea, or they won't be worth adding as content since they will be capped in one day.
    Stupid idea, and too late to change it now as it would be unfair to everyone who's already done their merits.
    (0)

  2. #2
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Alhanelem View Post
    Stupid idea, and too late to change it now as it would be unfair to everyone who's already done their merits.
    i do agree it is a bad idea, but how is unfair? I do not make sence of that. I see abyssea is endgame leveling not 30-75 so that idea is bad. Like I asked ealier though how is it unfair?

    I read closer and I am a bit confused.

    each combat skill needs to be raised too. when you have 400+ skill in a weapon how does 16 mean anything?

    why does it go from 20-32 ( meaning 1 and 1/2 cap weapon skill) but magic is only 1 more skill? (16 to 24)?

    I find that a bit unfair esp if you want to be bard that can cap 2 of them.


    276 > 291 is 5.7% ish increase 361 with a 5.7% increase is 381 meaning each skill now should have about 10 merits into it and at 99 needs to be higher for that effect.

    so if they are doing 4 full ones now each combat skill needs to raise to 10, stuff like evade could raise to 5.

    so total cap would need to be 40.

    magic:
    same thing, make it 40, 10 in each, bard main can merit thier 2 skills then plop on BLM and do ele and enf.

    to spechalize in melee you really only need one, magic is 2 for most.

    so the cap should be at lest 4 to cover 2 jobs well.

    and to answer a possible question or rebuttal a head of time. no melee using 2 or more weapons well is different than magic, I think only 3 jobs have 2 different empyrean weapons. PLD ( GS/sword) war ( GA/Axe), DRK ( GS, cythe). so it is not like you need more combat skills on one job, that is not the case with some mage jobs, some can use 3 magic skills very well. SCH has 4 ( elemental magic, dark magic, Enhacing magic, enfeebling magic) if healing magic had more of an impact, that could be agured too.

    So i really want these questions answered:

    Why unfair to magic cap?
    Why not increasing the limit for each individual combat or magic?
    (0)
    Last edited by Rambus; 04-07-2011 at 05:37 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

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