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  1. #1
    Player PizzaTheHut's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    104

    [dev1006] Merit Point Adjustments!

    [dev1006] Merit Point Adjustments

    The upcoming version update will see an increase to maximum limit for point allocation in certain merit point categories.

    Maximum Total Ability Increase by Category

    HP/MP: Increased from 8 to 12
    Attributes: Increased from 5 to 8
    Combat Skills: Increased from 20 to 32
    Magic Skills: Increased from 16 to 24
    Others: Increased from 8 to 10

    Maximum Number of Upgrades by Ability

    HP/MP: Increased from 8 to 12
    Attributes: Increased from 5 to 8
    Others: Increased from 4 to 5
    Great! Finally use them for something other than breaking exp cap
    (4)

    The REAL WHM AF

  2. #2
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Awesome! I have wanted that for a long time!

    It seems silly to have a cap at all for Magic/Weapon skills though. No job's maximum potential is limited by skill merits, so having caps on those categories is only counterproductive to the job system.

    Like:
    * No job will be using more than three weapon types and two defensive traits at once, so letting us merit more skills than that won't make any one job more powerful. Those caps only limits our ability to be the best at multiple jobs.
    * No job really uses more than three types of magic at once (unless you count Enhancing), so it's kind of silly to limit that category. It just stops the best BLMs from also being the best SMNs.

    You guys should just uncap those categories.
    (9)

  3. #3
    Player Tazz's Avatar
    Join Date
    Mar 2011
    Posts
    73
    Character
    Tazz
    World
    Fenrir
    Main Class
    SCH Lv 99
    Thanks dev team! this is a good start. I would very much like to also see an increase in job specific merits as well, in both group I and group II. I debated forever which RDM spells to get. Finally I decided on paraII 5/5 and bio III 5/5 yet I still would use dia III, slow II, and blind II. Also players have way more than one or two jobs leveled and you could easily get away with allowing us to put 8 merits into EVERY weapon catergory lol.
    (3)

  4. #4
    Player Fiarlia's Avatar
    Join Date
    Mar 2011
    Posts
    293
    Character
    Fiarlia
    World
    Fenrir
    Main Class
    BLU Lv 90
    Quote Originally Posted by Byrth View Post
    Awesome! I have wanted that for a long time!

    It seems silly to have a cap at all for Magic/Weapon skills though. No job's maximum potential is limited by skill merits, so having caps on those categories is only counterproductive to the job system.

    Like:
    * No job will be using more than three weapon types and two defensive traits at once, so letting us merit more skills than that won't make any one job more powerful. Those caps only limits our ability to be the best at multiple jobs.
    * No job really uses more than three types of magic at once (unless you count Enhancing), so it's kind of silly to limit that category. It just stops the best BLMs from also being the best SMNs.

    You guys should just uncap those categories.
    Completely agree with this.
    (1)

    ~~~
    Quote Originally Posted by Karbuncle View Post
    While out-side Abyssea content could focus on New End-game Events and new Armors/Weapons/upgrades/Etc, Back to the good old days of Dragging along 17 other people who want to lot the same stuff as you, and spending 2 years on the same event simply because the one guy hasn't gotten the 0.005% Drop of that 1 NM. you know, Challenge!

  5. #5
    Player Neofire's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    62
    Quote Originally Posted by Fiarlia View Post
    Completely agree with this.
    that guys post whom you quoted makes sense, that's Why' I hate HNMs, all they ever were was a apparent ploy get dummies to send years trying to get that one piece of gear lol
    (0)

  6. #6
    Player Gokku's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    481
    Quote Originally Posted by Byrth View Post
    Awesome! I have wanted that for a long time!

    It seems silly to have a cap at all for Magic/Weapon skills though. No job's maximum potential is limited by skill merits, so having caps on those categories is only counterproductive to the job system.

    Like:
    * No job will be using more than three weapon types and two defensive traits at once, so letting us merit more skills than that won't make any one job more powerful. Those caps only limits our ability to be the best at multiple jobs.
    * No job really uses more than three types of magic at once (unless you count Enhancing), so it's kind of silly to limit that category. It just stops the best BLMs from also being the best SMNs.

    You guys should just uncap those categories.
    your incorrect in the no job gaining anything from merits in that monks hand to hand skill level increases our BASE damage unlike all other jobs who only get acc/atk per skill level. to be exact the difference of a monk in full hth skill gear and with merits id 391 hth skill for 46.01 base dmg vs 375 hth skill for a base damage of 44.25.
    (0)

  7. #7
    Player RaenRyong's Avatar
    Join Date
    Mar 2011
    Posts
    304
    Character
    Sakurawr
    World
    Bahamut
    Main Class
    BLM Lv 92
    Quote Originally Posted by Gokku View Post
    your incorrect in the no job gaining anything from merits in that monks hand to hand skill level increases our BASE damage unlike all other jobs who only get acc/atk per skill level. to be exact the difference of a monk in full hth skill gear and with merits id 391 hth skill for 46.01 base dmg vs 375 hth skill for a base damage of 44.25.
    Nooo, what he's saying is that the caps imposed at the moment just stop you playing many different jobs at max potential (in a game which encourages job swapping) since having no cap at all wouldn't overpower any job since no job is able to productively use more than the current capped amount of skills at once.
    (2)
    This is Sakurawr, not Raen D:

  8. #8
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    I like this! It's long since I ran out of things to merit, I'm constantly sitting on 20/20 9999/10000. I have even been making changes to my merits more than once, and it only takes a few hours in Abyssea before I'm capped again.
    (0)
    Quote Originally Posted by SpankWustler
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  9. #9
    Player GERM's Avatar
    Join Date
    Mar 2011
    Location
    Cerberus
    Posts
    104
    Im happy I have something to look forward in the way of merit points in general categories but what about Job Specific categories? Are they going to give those updates or is it just going to be as is?
    (2)
    (A)-GERM

  10. #10
    Player Taint's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Taint
    World
    Cerberus
    Main Class
    RNG Lv 90
    Definitely a good start, but I agree why is the combat and magic limited at all?
    (3)
    Cerberus - Armada
    90poc
    90masa
    85Kannagi

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