i do agree it is a bad idea, but how is unfair? I do not make sence of that. I see abyssea is endgame leveling not 30-75 so that idea is bad. Like I asked ealier though how is it unfair?
I read closer and I am a bit confused.
each combat skill needs to be raised too. when you have 400+ skill in a weapon how does 16 mean anything?
why does it go from 20-32 ( meaning 1 and 1/2 cap weapon skill) but magic is only 1 more skill? (16 to 24)?
I find that a bit unfair esp if you want to be bard that can cap 2 of them.
276 > 291 is 5.7% ish increase 361 with a 5.7% increase is 381 meaning each skill now should have about 10 merits into it and at 99 needs to be higher for that effect.
so if they are doing 4 full ones now each combat skill needs to raise to 10, stuff like evade could raise to 5.
so total cap would need to be 40.
magic:
same thing, make it 40, 10 in each, bard main can merit thier 2 skills then plop on BLM and do ele and enf.
to spechalize in melee you really only need one, magic is 2 for most.
so the cap should be at lest 4 to cover 2 jobs well.
and to answer a possible question or rebuttal a head of time. no melee using 2 or more weapons well is different than magic, I think only 3 jobs have 2 different empyrean weapons. PLD ( GS/sword) war ( GA/Axe), DRK ( GS, cythe). so it is not like you need more combat skills on one job, that is not the case with some mage jobs, some can use 3 magic skills very well. SCH has 4 ( elemental magic, dark magic, Enhacing magic, enfeebling magic) if healing magic had more of an impact, that could be agured too.
So i really want these questions answered:
Why unfair to magic cap?
Why not increasing the limit for each individual combat or magic?


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