New magic cap is still too low.
New magic cap is still too low.
That's kinda the whole idea. You're not supposed to be the best at everything. Part of the point of merits was to specialize. That said, People in general spent more time playing multiple jobs than SE thought we would, thus it makes sense to be a little less restrictive so we can spec in a few jobs instead of one, possibly two.It just stops the best BLMs from also being the best SMNs.
The point of the merit system is to force people to specialize, while the point of the job system is that you don't have to specialize. They've always been at odds, this is just taking one more step towards rectifying the issue. Shared categories shouldn't have a category cap.
Very true, this has always bothered me about the whole merit system in general. It was designed to specialize in some category, offensive mage, buffing mage, defense tank, shadow tank, melee, etc., however the very job system was one of the main reasons that put FFXI above games like WoW (or pretty much all other MMORPGs) in that you didn't have to specify, you didn't have to resort to just one class. You could play whichever way you wanted, and excel at everything, that was until the merit system. Now you can't even excel at everything within one job due to job specific merits, let alone the excel at everything overall.
That has always bugged me, I hate trade offs, same with gear, at least it's possible to gear swap when you need it, so that made it a lot better. However that doesn't work with merits, admittedly, with current EXP gain it's not hard to change merits, but it's still not a flexible system. And I know it was designed to be that way, I just don't think that way is the best. Of course this is a matter of opinion, but as I said, this principle of being able to do everything at once was one of the things that set this game apart from its competition, and was one of the things that attracted me the most. I really appreciate this step forward in what I consider the right direction, and hope SE continues down this road.
Edit:
No, you can be perfect at one aspect of one job, there's plenty of jobs that can't be perfect in all their roles with the options we currently have. Actually that holds true for all jobs, if you consider job specific merits, since they force you to choose between what your job should be capable of. Sure, many jobs have rather useless merits in their respective categories, which makes it easy to choose, others however have many useful merits in each category. Those jobs are forced to give up certain capabilities for others, so they can't even excel at even one particular job.
Last edited by Arcon; 04-07-2011 at 04:17 AM.
Exactly. I was pretty pissed off when merits first came out -- one of the great things about FFXI from the start is that you didn't need multiple characters for multiple jobs the way every other MMO forces you to have. You still have to level different jobs separately, but things like rank, fame, and gobbiebags carry over. And then at merits it turns out they were just yanking your chain all along, if you want to be the best possible at multiple jobs you'll need multiple characters after all.
...btw, still no fix for enmity merits for people with both tank and non-tank jobs?
They should only allow obtaining these in XP parties outside of Abyssea, or they won't be worth adding as content since they will be capped in one day.
Also why not uncapped combat skills so people can cap all weapon type skills on every jobs, not like someone with everything capped is going to be overpowered >_>
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