Page 3 of 3 FirstFirst 1 2 3
Results 21 to 27 of 27
  1. #21
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Are you saying that if a thf was able to cap club and dagger he would no longer specialize in dagger? I don't get your point. Not being able to cap weapons for any job you chose to put time into is just an annoyance more than anything. If you want people to specialize in one job then only let them get 1 set of empyrean armor because it's the dedication to getting good gear that is gonna make the biggest difference. Those 16 points of skill in that jobs main weapon or magic skill is the last 1% and not being able to do that for every job you put time into is very annoying to me.
    (0)

  2. #22
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Insaniac View Post
    There's no reason at all to limit us to capping 2 weapons via merits. Many of us have more than 2 dd jobs we really like to play as. Just let us cap them all.

    Please forgive my punctuation fail in the thread title.

    Edit: Having read the official post wrong I was mistaken and the new max capped weapons is 4.
    But, regarless of that. Being to cap as many as you wont would GREATLY over power/off balance jobs that mave multiple skills, such as WAR for example that have 9/12 of the combat skills.
    (0)

  3. #23
    Player Wojo's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    22
    Character
    Wojo
    World
    Cerberus
    Main Class
    NIN Lv 95
    As probably mentioned, I like the idea of having to pick and choose the attributes of your character. Otherwise, I would be afraid that there would be nothing to distinguish each character from each other.
    (0)
    5/26/11

  4. #24
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Insaniac View Post
    Are you saying that if a thf was able to cap club and dagger he would no longer specialize in dagger? I don't get your point. Not being able to cap weapons for any job you chose to put time into is just an annoyance more than anything. If you want people to specialize in one job then only let them get 1 set of empyrean armor because it's the dedication to getting good gear that is gonna make the biggest difference. Those 16 points of skill in that jobs main weapon or magic skill is the last 1% and not being able to do that for every job you put time into is very annoying to me.
    I'm saying that specialization only exists when there is something to compare it with that you're not specialized in. Maxing merits in all skills at the same time would be the same as bumping all combat skills 0.5 ranks up, you're no longer specializing in anything because there is no non-specialized (read: non-merited) skill to compare it with.
    (0)

  5. #25
    Player Laciante's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    93
    Character
    Laciante
    World
    Asura
    Main Class
    DRG Lv 93
    Merits were instituted for the purpose of customizing your character, so you chose what you want to excel in.
    Just because we live in a Vanadiel where the math has been subjugated and everyone is expected to spec a certain way, does not mean there is no reason for there be limits to what we can master - even a game should follow the adage "jack of all trades, master of none".
    For magic skills, it might look like it's unfair to older jobs with multiple schools, but the idea still fits - you are supposed to be the master of healing, debuffs and nuking
    A weapon is not immediately gimp simply because you don't have max merits to it, but one would be expected to max the one weapon for the job one plays the most. For some weapons (like sword) you even get multiple jobs covered.
    Merits need to be looked at less as the next step in natural progression of the job (especially now that we do get more levels) and more what you have devoted your studies to.
    (0)

  6. #26
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Meriting all combat skills will not have any job not using it's main weapon or one of it's 2 main weapons in any instance when they are trying to put out max damage. WARs even though they have a ton of combat skills would still be using GA for damage. THFs will use daggers BLUs will use swords BLMs wont be nuking with divine magic and things won't fall up when you drop them. However, someone who has taken the time to level and gear any one of their jobs will not have to choose which ones they have to put on the back burner because they have already spent all their combat and magic skill merits. 16 skill points isn't that big of a deal on paper but to anyone who cares about being as good as possible on all their jobs its a GLARING imperfection.
    (0)

  7. #27
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Merits actually are the next natural progression of a job. The first thing anyone should do when they get their job up in levels is cap their job specific merits. Why are they then not allowed to cap that jobs main magic or combat skill if they have already done so for other jobs? Adages and philosophies like that aren't really a very good reason for anything in a video game. Like I said before if you don't want someone to be a master of all trades then limit them to one set of empyrean armor. 16 skill is a very small increase and makes very little difference when it comes to being a "master" or a "jack". Putting time and sometimes money into gearing a job as best you can and then not being able to push it that last 1% makes no sense to me.
    (0)

Page 3 of 3 FirstFirst 1 2 3

Tags for this Thread