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  1. #11
    Player Mirage's Avatar
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    Quote Originally Posted by RAIST View Post
    Agreed. Some mage jobs have 3 native magic skills. They should have been at LEAST at 24 caps out of the gate, then give us 8 more so we could merit another job like maybe SMN or BLU. Never understood that design.

    Same applies for weapons. Every job has at LEAST 2 weapons they can speciallize in--even mages--and some up to 4.
    THF, DNC, DRG, BST, BLU, PUP. I wouldn't want any of those jobs melee with anything but their primary weapons in my parties. Other jobs that almost make that list would be MNK (can't remember last time i saw a pole-wielding mnk), nin (how often do they throw shit anyway?) and sam (sidewinder-sams are so 2005).

    Anyway, while I would welcome an even bigger increase in merit points, i understand why it's not like that. Jacks of all trades shouldn't be masters of all of them as well .
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    Last edited by Mirage; 04-08-2011 at 01:47 AM.

  2. #12
    Player RAIST's Avatar
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    lol.. and BLM shouldn't be weilding a Scythe either, but I've seen it work out for the better good before.

    I remember a long time ago while a Sky alliance was griping and moaning about not being able to get off a chain for mages to burst off of...my friends and I went to work on some mobs with me setting up the chains with my scythe--bursting on the chain, killing the mobs. Got our pop items and were ready to move on--they were still bickering over how they were going to set up Darkness chains.

    Just last week, did the same thing farming NM's in Attohwa...pulled out my club for Black Halo to chain with the THF--bursted on our chains. WIN.

    While not perfect....it worked. Sometimes it pays to be able to think outside the box and adjust the style of play on the fly to accomplish goals. Having more options available is always good.
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    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  3. #13
    Player Mirage's Avatar
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    Nothing's stopping you from doing that without merits in the weapons either.

    My point was that there should be a difference in skill levels from weapon to weapon, if there were no merit point caps, you'd eventually be able to get to a point where your warrior hits 95% accuracy on *any* NM with *any* weapon, as well as probably capping attack too.

    The whole deal with merits is that you're already good with all the stuff your job can do, and then you have merits to make you even better at a few aspects of your job, or jobs. If you could get unlimited merits, the point in having merits would be gone, SE could just as well increase native skill caps instead. While it would probably be cool for me as a war to get A+++ in all the weapons I can equip, I have no problems understanding why that's not possible, and why it shouldn't be.

    I'm a person who likes to be versatile, that's why I as a WAR spent days skilling up weapons I'd never use in an exp party or against the vast majority of NMs, even before weakness proccing in abyssea existed. I do however not see any real point in letting all my skills be fully merited.

    -edit-
    Oh yeah, i also seem to have mixed my reply to become a reply to both your post, raist, and some other guy. So all of it isn't a direct reply to your points.
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    Last edited by Mirage; 04-08-2011 at 02:41 AM.

  4. #14
    Player Xyon's Avatar
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    I think its odd we can still only max out one attribute, they at least are letting us max out about 3 weapons, letting us max out 2 attributes would be nice.
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  5. #15
    Player Alhanelem's Avatar
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    There's no reason at all to limit us to capping 2 weapons via merits.
    The point is to specialize.
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  6. #16
    Player blowfin's Avatar
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    Character
    Blowfin
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    Shiva
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    COR Lv 90
    Quote Originally Posted by Alhanelem View Post
    The point is to specialize.
    Yep. There's a also a little thing called "game balance". People seem to forgot about it instantly the second they ask for anything.

    I mean, while we're at it why don't SE just cap all our merits for us?
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  7. #17
    Player RAIST's Avatar
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    Quote Originally Posted by Mirage View Post
    Nothing's stopping you from doing that without merits in the weapons either.

    My point was that there should be a difference in skill levels from weapon to weapon, if there were no merit point caps, you'd eventually be able to get to a point where your warrior hits 95% accuracy on *any* NM with *any* weapon, as well as probably capping attack too.

    The whole deal with merits is that you're already good with all the stuff your job can do, and then you have merits to make you even better at a few aspects of your job, or jobs. If you could get unlimited merits, the point in having merits would be gone, SE could just as well increase native skill caps instead. While it would probably be cool for me as a war to get A+++ in all the weapons I can equip, I have no problems understanding why that's not possible, and why it shouldn't be.

    I'm a person who likes to be versatile, that's why I as a WAR spent days skilling up weapons I'd never use in an exp party or against the vast majority of NMs, even before weakness proccing in abyssea existed. I do however not see any real point in letting all my skills be fully merited.

    -edit-
    Oh yeah, i also seem to have mixed my reply to become a reply to both your post, raist, and some other guy. So all of it isn't a direct reply to your points.
    I think when they are saying uncapping, they are talking about uncapping for the category and not per item. You would still have the current cap on each individual weapon, but could do it for more jobs. Since it mostly only covered two jobs in some cases, this tweak can make some weapons a bit better rank for other jobs to use as a secondary option. Not really useful in older content I guess, but it could have some uses in abyssea I guess (for instance getting access to another WS proc option that normally isn't available from subjob).

    I myself like to go into battle mage mode sometimes, but if I capped out Staff and Club, then I wouldn't be able to bump up other jobs I like like SAM, MNK, DRK, NIN, or DRG--MNK being the bigger issue as it has such a profound effect on H2H output. So, I haven't capped a weapon yet...with 10 jobs its just hard to narrow it down so tightly. So I am looking forward to this tweak--it pretty much locks in H2H for capping now since I will have some extra wiggle room after this tweak.
    (0)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  8. #18
    Player Insaniac's Avatar
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    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    No one is suggesting we be able to put 100 merits into any one weapon. I'm simply saying if someone levels multiple DD jobs they shouldn't have to choose which one gets to be slightly less proficient. It upsets no game balance if someone were to take the time get 16 more skill levels in every weapon they can equip. It's not about a THF maining a sword either. It's about not having to choose your favorite 2-3 DD jobs if you have 6 leveled or being screwed on blm cause you already leveled blu and brd and capped their magic skills. Of all the things people ask for on this forum I feel like this is a pretty reasonable request.
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  9. #19
    Player Atomic_Skull's Avatar
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    Character
    Bjorne
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    Fenrir
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    MNK Lv 5
    Quote Originally Posted by Insaniac
    It's about not having to choose your favorite 2-3 DD jobs
    That is exactly why there are caps, to make you choose.
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  10. #20
    Player Mirage's Avatar
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    Quote Originally Posted by RAIST View Post
    I think when they are saying uncapping, they are talking about uncapping for the category and not per item. You would still have the current cap on each individual weapon, but could do it for more jobs. Since it mostly only covered two jobs in some cases, this tweak can make some weapons a bit better rank for other jobs to use as a secondary option. Not really useful in older content I guess, but it could have some uses in abyssea I guess (for instance getting access to another WS proc option that normally isn't available from subjob).

    I myself like to go into battle mage mode sometimes, but if I capped out Staff and Club, then I wouldn't be able to bump up other jobs I like like SAM, MNK, DRK, NIN, or DRG--MNK being the bigger issue as it has such a profound effect on H2H output. So, I haven't capped a weapon yet...with 10 jobs its just hard to narrow it down so tightly. So I am looking forward to this tweak--it pretty much locks in H2H for capping now since I will have some extra wiggle room after this tweak.
    Yeah but if you put 8 merits in every weapon you can use, then you're no longer specializing in anything anymore, you're just "better at all weapons", as if all your weapons had half a rank higher skill. Merits were implemented to specialize, maxing all weapons isn't really specializing. If you want, you could use this specialization option to gain access to another WS when subbing something in order to proc something in abyssea, but then you have to give up a different specialization you've got, or planned on getting.

    I think the current system that makes you have to choose a few skills to be "better than most" at is fine. No one is severely gimped regardless of which merits they don't have, and if they really feel like they are, they could always just change merits . It's not like merit points are hard to get in abyssea.
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