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  1. #1
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Quote Originally Posted by Garota View Post
    Why are job specific merits not mentioned?
    If I were to venture a guess, it's because the majority of these merits aren't directed towards improving the individual performance of any particular job. Being able to get another 1% crit rate merit, a few more HP and some Str is a nice boost of course. However, the most important (and long overdue) changes are to the Weapon/Magic classes, which boost the player's ability to merit multiple jobs.

    Being able to fully merit a third magic skill, as well as an additional Offensive and Defensive combat skill (or a total of 4 Offensive combat skills) is something players have been asking for for years. Granted, these updates come at an awkward time since there really isn't a combat skill worth meriting right now aside from H2H (or potentially GKT for War/Nin Red procs). However, it is possible for new Overworld content to change that dynamic, in which case this would be a huge boon to players who wish to merit weapons/magic for multiple jobs.
    (0)

    I will have my revenge!

  2. #2
    Player Insaniac's Avatar
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    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Oh jeez you're right. I blame lack of sleep but I still think they should just let us cap all of them.
    (0)

  3. #3
    Player RAIST's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    2,563
    Quote Originally Posted by Insaniac View Post
    Oh jeez you're right. I blame lack of sleep but I still think they should just let us cap all of them.
    Agreed. Some mage jobs have 3 native magic skills. They should have been at LEAST at 24 caps out of the gate, then give us 8 more so we could merit another job like maybe SMN or BLU. Never understood that design.

    Same applies for weapons. Every job has at LEAST 2 weapons they can speciallize in--even mages--and some up to 4.

    Kudos for finally working towards a more reasonable setup SE... but, seriously, if nothing else these two categories should be higher still.
    (0)
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  4. #4
    Player Gropitou's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    208
    Character
    Gropitou
    World
    Phoenix
    Main Class
    THF Lv 99
    Remove the Category Limits altogether, let people merit all they can and want.
    (0)
    Down with PS2 Emulation / Give us PS3 Native software

  5. #5
    Player Mirage's Avatar
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    Mar 2011
    Posts
    2,980
    Quote Originally Posted by RAIST View Post
    Agreed. Some mage jobs have 3 native magic skills. They should have been at LEAST at 24 caps out of the gate, then give us 8 more so we could merit another job like maybe SMN or BLU. Never understood that design.

    Same applies for weapons. Every job has at LEAST 2 weapons they can speciallize in--even mages--and some up to 4.
    THF, DNC, DRG, BST, BLU, PUP. I wouldn't want any of those jobs melee with anything but their primary weapons in my parties. Other jobs that almost make that list would be MNK (can't remember last time i saw a pole-wielding mnk), nin (how often do they throw shit anyway?) and sam (sidewinder-sams are so 2005).

    Anyway, while I would welcome an even bigger increase in merit points, i understand why it's not like that. Jacks of all trades shouldn't be masters of all of them as well .
    (0)
    Last edited by Mirage; 04-08-2011 at 01:47 AM.

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