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  1. #11
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    Trust Initiative
    Quote Originally Posted by Akihiko_Matsui View Post
    (27:20~)

    We’ve added a lot of new alter egos, which can be obtained through the second chapter of Rhapsodies of Vana’diel, Sinister Reign, and future campaigns.

    As I mentioned previously when talking about Rhapsodies of Vana’diel, with the new bonus key item you’ll be able to call out a maximum of five alter egos. Try summoning different combinations of alter egos.

    We’ve also made quality-of-life adjustments and stat adjustments. In addition to being able to summon alter egos in Vagary, we increased the amount of enmity for tank-type alter egos, and also made it possible for the effects of AoE items to affect alter egos.
    (3)
    Devin "Camate" Casadey - Community Team

  2. #12
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    Merit Point Adjustments
    Quote Originally Posted by Akihiko_Matsui View Post
    (32:30~)

    We increased the cap for the attributes, combat skill, and magic skill categories making it possible to boost your character even more.

    While we have been receiving feedback asking for an increase to other categories, unfortunately we are not able to increase categories other than HP/MP due to the merit point system.
    (3)
    Devin "Camate" Casadey - Community Team

  3. #13
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    Job Point Adjustments
    Quote Originally Posted by Akihiko_Matsui View Post
    (33:50~)

    We increased the cap on each job point category from 10 to 15. To coincide with this increase, we also added gifts up to 1200 job points.

    With the large amount of categories it’s a bit difficult to introduce each of them here, so please be sure to check out the gifts page.
    (4)
    Devin "Camate" Casadey - Community Team

  4. #14
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    Job Adjustments
    Quote Originally Posted by Akihiko_Matsui View Post
    (37:45~)
    • Red mage
      We increased the cap of the effect of Temper so it scales with enhancing magic skill.

      During the broadcast we received a question asking whether enhancing magic skill only has an effect when you cast Temper or if it affects auto-attacks, so I would like to respond to this.

      Enhancing magic skill only has an effect when you cast Temper and Temper II. Due to this, it’s useful to change equipment when casting these spells to boost your enhancing magic skill.
    • Dark knight
      We made adjustments so that the effect of Consume Mana can be applied towards elemental weapon skills.
    • Beastmaster
      We made adjustments to the effects of Infrasonics and Hi-Freq Field.

      Due to the fact that the above two special abilities reduced evasion by a percentage, they possessed an effect that was larger than we planned; therefore, we made adjustments so that evasion is reduced by a set value.
    • Summoner
      We reduced the recast delay for Avatar’s Favor so that you could quickly reapply it if it is dispelled.
    • Beastmaster and summoner pet commands
      As a plan for a future version update, we are looking into making adjustments to the range in which pet commands for beastmaster can be used. Beastmaster is a job that we’ve balanced with close to mid-range engagements, but at the moment only pets are being sent close to enemies and players are standing in the back. We feel that there isn’t enough risk being taken on by the beastmaster despite their damage output.

      In regards to summoner, this is a job that was created to be a back line job, and we are looking into making adjustments to increase the range in which pet commands can be executed so they can function better in the back.
    • Puppetmaster
      We’ve added new attachments.
      There are high-tier versions of existing attachments, and their effects and elemental values are higher.
      By switching these with the lower-tier attachments, you can save attachment slots, but you can also combine them together for sharper settings.

      Additionally, we increased the stats for attachments that elicit effects when spending maneuvers. The projectiles produced by Barrage when using the Barrage Turbine, which uses three maneuvers, has been doubled, and other attachment effects have also been increased. Please test them all out.

      Prior to the version update we made an announcement regarding UI changes to address the increase in attachments, but since we were able to address this with internal specification changes, we did not end up making changes to the UI.

      With these changes there will be a slight increase in loading time, but we adopted this method in order to avoid large changes to the way the game feels.
    • Scholar
      As Embrava didn’t have much of an effect for ranged attackers, we added a Flurry effect.
    • Geomancer
      We made it possible to freely target the area of effect of Geocolure spells. To coincide with this we also added new control methods. Please check out the version update notes for details on this.
    (3)
    Devin "Camate" Casadey - Community Team

  5. #15
    Community Rep Camate's Avatar
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    New Abjurations and Cursed Gear
    Quote Originally Posted by Akihiko_Matsui View Post
    (46:02~)

    With the addition of new materials for cursed equipment, it will be possible to enhance cursed items.
    By trading the enhanced cursed item and a new abjuration to an NPC, you’ll be able to obtain even more powerful equipment.

    It’s extremely difficult to create the HQ items, but in addition to the HQ items having high base stats, they also have higher augment caps.

    Furthermore, there are combination bonuses only for the HQ versions, and the stats have been created to fit the difficulty of making them.
    (3)
    Devin "Camate" Casadey - Community Team

  6. #16
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    Vendor NPC Adjustments
    Quote Originally Posted by Akihiko_Matsui View Post
    (50:42~)

    We increased the variety of attachments that the NPC “Rararoon” (Nashu (G-6)) sells.

    Additionally, we increased the goods sold in Waag-Deeg’s Magic Shop in Lower Jeuno. Previously hard to obtain magic spells, such as ancient magic, have been added.

    In order to keep an advantage for players who obtain these spells and attachments themselves, we’ve set the price to be on the high side. However, please consider buying it from the shop if you would like to obtain these right away.
    (3)
    Devin "Camate" Casadey - Community Team

  7. #17
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    Quality-of-Life Adjustments 1
    Quote Originally Posted by Akihiko_Matsui View Post
    (52:34~)

    We added a feature that allows you to target a party member to check their status icons. This will allow you to check what status ailments and support effects they have.

    We also added a focus target feature so you can continuously see a party member’s information even if you change your target.

    In the future we would like to add a feature that allows you to see a timer for effect durations, but we're looking into whether or not this is possible while taking communication volume limitations and other factors into consideration.
    (6)
    Devin "Camate" Casadey - Community Team

  8. #18
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    Quality-of-Life Adjustments 2
    Quote Originally Posted by Akihiko_Matsui View Post
    (59:14~)

    We’ve made it possible to save equipment sets server-side similar to what can be done with macros and configuration settings.

    This will make it possible to play comfortably with your usual settings when you are not in your normal environment.

    Details on how to save this information can be found in the version update notes.
    (3)
    Devin "Camate" Casadey - Community Team

  9. #19
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    Quality-of-Life Adjustments 3
    Quote Originally Posted by Akihiko_Matsui View Post
    (01:04:15~)

    We addressed Blood Pacts so that the subtargeting color differentiation function now works with them. Additionally, we made the area of effect display compatible with geomancy spells.

    We also made it possible to set various configuration settings with text commands.

    *The timer display function located in the configuration cannot be used at the moment. It will be implemented in a coming version update, and only the button was added ahead of time.
    (3)
    Devin "Camate" Casadey - Community Team

  10. #20
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    On-going Events
    Quote Originally Posted by Akihiko_Matsui View Post
    (01:08:01~)
    • The Goddess’s Gala
      As a part of the Goddess’s Gala, we are once again holding the Return Home to Vana’diel Campaign, the Discount Campaign, and the Active Adventurer Appreciation Campaign.

      Details for each of the campaigns can be found on PlayOnline.
    • Mosaic Art Project
      We’re in the midst of creating a mosaic using all of the screenshots that everyone has been sending in. We’ll be releasing the finished mosaic on the Goddess’s Gala site, so please look forward to it!

      *The submission period for screenshots ended on Sunday, August 9th.
    • Aloha Iroha
      We’ve started to release a four panel manga to coincide with the Rhapsodies of Vana’diel scenario. The manga is being created by the manga artist, Tomokichi.

      We’ll be announcing on PlayOnline when the manga will be released. Please look forward to seeing a slightly cuter side of Iroha that is different from the serious tone of the in-game scenario.
    • FINAL FANTASY XI Channel
      On Tuesday, August 11th, we will be setting up a FINAL FANTASY XI channel on Niconico.

      We have a lot of plans to add various kinds of videos that range from the videos found on old DVDs included with magazines to short movies and much more, so keep an eye out!

      The FINAL FANTASY XI channel can be found here.
      (*Please note the site is in Japanese.)
    (3)
    Devin "Camate" Casadey - Community Team

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