Oh, but then you gotta leave camp and ahhh too much hastle for me..
Oh, but then you gotta leave camp and ahhh too much hastle for me..
http://www.etherealls.com
Prodigy - Ethereal Linkshell - Diabolos
Ferocity - xEtherealx Linkshell - Siren
Aegis 12/31/06
Spharai 10/20/13
Burtgang 01/05/15
You can also get rings with 3/3 charges that have the same 150% bonus from gold chests in escha areas.
Welp, people who came back during this time aren't apparently cool enough to get an unlimited CAP bonus ring. That's just wonderful.
Yes. I have me and 3 mule characters. I got the rings on all of them when they originally handed them out, and just 2 days ago used all my Red Mog Pells to get more. Now I go through this cycle:
1) Use 1 charge.
2) Mail ring to a mule.
3) Pick up another ring from delivery box.
4) Go fight.
5) Use charge from fresh ring when current charge wears off.
6) When 2nd charge wears off, return to town and start over again.
And it's true, you wouldn't be able to cycle more than 2 charges if you were in a party.
I like to fight in Escha Ru'Aun because there is an abundance of camps and you can get there quickly.
They're sure trying real hard to get me to switch, just saying....
They should be enticing people to come back, not giving them the middle finger.
I seem to remember at least one past return home campaign they gave returning players the EXP ring that had been given at the prior Appreciation event. There's no reason they couldn't have done that again...
Apparently my mule had green mog pells (even though it has been inactive for several years) but the Vocation ring isn't sendable within account. So I can't even get my hands on that.
Last edited by Alhanelem; 08-16-2015 at 02:57 PM.
They should really just add the rings to the home nation NPCs. It's pretty dumb penalizing the people who pay, but don't play much by making them want to play less. I know that in someone's broken mind getting exp. slower means you will play more, but in reality it means that you just won't exp.
If anyone needs proof, just reference this and other threads where people talk about how much they love farming JP and then proceed to list all the different rings, capes, KI's and campaigns they use to make it so that they have to farm JP less often.
JP do pick up the more you progress, but 1200 JP is too much...when you're forced to using specific jobs for their points. I see no reason this system couldn't have worked the same way merits did. It would be ideal in the era we're playing in. This could have worked many years ago but not now. I'm regulated to playing painful low DPS jobs solo to get them JPs. I can't even fathom what mages have to deal with. It's basically group or gtfo with any real progress. SMN is probably best off amongst them.
I imagine if I had my way, I'd be done with at least one job to 1200 by now. My server isn't exactly dying for JP groups. There's the soloers, and maybe a duo here and there. I'm highly tempted to break our one rule on the server which seems to be {I'm playing solo right now} if it means getting 40 frickin JPs per hour.
Regular "John" Doe - Not on the Community Team
Personally I prefer earning things on the job I"m earning them for. But the sheer volume is kind of excessive. I agree with job points being earned by the job. Otherwise they shouldn't be called job points.
My only issue here other than total number is just screwing over people who left. A bonus reward like this (which required no effort, was just totally free) isn't something that only some people should have. And if the number of job points needed wasn't so overkill, I might not have unsubbed in the first place.
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