I ran some numbers. I don't think they're cumulative.
Going into last week's update I had 201 job points (200 JP and 29,999 capacity points) banked, with 550 spent. So totally maxed out. I dumped those, got some more Gifts, and wound up with a +25% bonus as the most recent threshold.
I farmed 350, dumped them all, and got up to +31% bonus.
I did two fights against an Aern in Escha Ru'Aun. Trizek Ring active both times. +194% bonuses from other sources.
Before: 3860 capacity points (no chain).
After: 4980 capacity points (no chain).
That's an increase of 1120 capacity points.
I dunno if I did the algebra right, but that seems to be a 29% increase.
Which seems weird because by your hypothesis I should get an 87% increase. By mine it should only be 6%. So where did 29% come from?
Well that's mathematically impossible, since silt acquisition is directly related to XP rate, and XP is always gonna be higher than Cap points. I farmed up 350 job points on MNK since last update, had 201 banked, and still have about 100 to go. I had almost no silt to start with.... now I have all vorseals and key items.... and 236,000 silt.Really I will be done with JP before I get enough silt for all the vorseals.
That's not how percentages work. I'm going to use nice clean numbers to try and explain this. If you have a 200% bonus and it gives you 1000 points, then you get 50% bonus added to that for a total of a 250% bonus you will get 1250 points. You added 50% but only got 25% more points because 250 is 125% of 200.
As for the silt, do you have all the Vorseals unlocked? because I hear spoils goes up to 5 and those cost 50,000 silt each so that's 250,000 silt just for one category.
I added up all the percentages from Gifts, Mantle, Trizek Ring, and ROE bonuses. Bonuses from Gifts were +25% Before spending my bank of 350 job points, the base with all these bonuses was 3860 capacity points on that aern.
After spending the points, I unlocked the 27%, 29%, and 31% tiers.
If your theory about the bonuses being cumulative were true, that would have given me an extra +89% capacity points. Points before would have been x, points after would be x + 0.89x, or 1.89x. With a base of 3860, that would come out to 7,295 capacity points.
Um, are you sure that was the base? Are you forgetting that we're getting +100% right now from the double cap campaign? And possibly from whatever CAP ring you're using? In other words, im wondering if you think the other bonuses are multiplicative with that, not additive?
Last edited by Alhanelem; 08-17-2015 at 03:53 AM.
I like job points. The more you do, the more you get. And you can increase your CP gain rate through many different avenues:
-Mission completion (Rhapsody KI)
-Mog Garden (cheers)
-RoE objectives (lair/colonization/wildskeeper reives)
-Gear (Capacity Ring, Trizek Ring, Aptitude/Mec... something mantle)
Not to mention you earn bonuses through the gift system that earn you even more CP as you progress. You'll earn much more CP after you've put some effort into it than you would have as a fresh level 99 player.
To the OP, it sounds like you haven't really tried optimizing your CP farming. If you still care to, maybe consider doing some of the side work to make your efforts more worthwhile. I don't know, I really like the system. That said, it won't stop me from complaining every time double XP ends.
That was fun.
Just be prepared to play your job to the fullest and you can get into any party.On a selfish note ;-) - any basic tips for a smn who hasn't got many JPs yet?
Thanks
Art.
Summoner can solo heal a CP party, provide haste and other powerful buffs, and also do tons of damage and kill faster than a lot of other jobs. Doing all at once makes you invaluable in a party, and even if you can't do all at once, being able to fulfill any one of those roles allows you to fit in anywhere. You just need to be prepared, geared, and knowledgeable enough to do them.
Last edited by Crevox; 08-13-2015 at 10:45 AM.
One place where I've been having trouble with job points is on WHM. WHM is not a strong soloer. At least mine isn't. I've got about 120 on WHM which at least gives me Reraise IV, a very nice spell. It might be nice to have the cool but wildly impractical FullCure.
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