It's really sad that people can't stand to see a job that has never had a place in endgame have it's time to shine
It's really sad that people can't stand to see a job that has never had a place in endgame have it's time to shine
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
Except every other person who doesn't want to go level and gear up BST is being forced to stand on the sidelines, because it's the "only" job suited for current content. It's the easiest job to get things done in escha, vagary, sinister reign, etc. No one wants any other melee. One job is being propped up beyond all others because they can do so much insane damage so fast, while staying completely out of range of deadly AoEs. They need to nerf enemy AoEs and status effects, in all honesty. Hell, I'm being forced to spam nuke spells on BLU instead of being able to melee with my Tizona on most things. I'd like to be able to pull out my dual swords and smack things around, but I can't because then I'll die and be useless.
This man hit the nail on the head so hard it went through the other side of the wall. If nerfing BST encourages diversity in DD selection then I'm all for it, if all it does is promote the sole use of another job then it's all a bit meaningless, this is the problem, ignore whether or not BST is OP, what needs to be addressed is whatever is in game that makes people want to have BST as their only DD, we need a situation where if people want to set up a group they just fill with whatever DD/Support/Tank they can get and not have to worry about failing.
That's what I've been trying to tell people. Before the bst update, people were shouting for nothing but relic RNG for everything but a few delves and that's exactly what they'll do after the bst nerf. If they nerf range, people will use summoner. If they nerf that it will be SCH + BLM skillchain strategies (people already use these a lot on escha). Nobody is ever going to want to do things with front line DDs until SE get's over using these cheap insta-death mechanics.
SE is probably not going to go change all the NMs, but they can adjust player Hit points / defense and resistance to the same effect.
Last edited by bazookatooth; 09-01-2015 at 02:25 PM.
If by one job you mean cor, rng, blm, sch, geo, smn, bst and by your own admission nuking on blu then yes "one" job
As far as the melee vs ALL the other sources of ranged dmg I honestly think SEs "answer" to that is all the -macc/+meva debuffs/buffs. Ie geo and rdm and maybe brd on something that is single element
Last edited by dasva; 09-02-2015 at 04:07 AM.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |