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  1. #1
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    At 2000 TP it was a 32% nerf, and thf does not deal anywhere close to half it's damage in white damage. If it did Mandau wouldn't be an overpriced letter opener. And it pretty much did affect every thf weapon skill across the board. Mandalic stab, Mercy storke, and Shark bite all got nerfed as well, which were already pretty far behind Rudra's.

    Anyway that wasn't my point I was just establishing a pattern. SE has no problem taking away 1/3 of a jobs damage for being popular. Smn is ahead of bst now, and dnc and blu were ahead of thf back then. Only bst and thf are popular jobs and smn, dnc, and blu are not as much. Rng and cor might have also been on the chopping block if most rng weren't left overs from the pld decoy shot bandwagon and awful at the job, and cor isn't popular because most people only see it for rolls instead of having some of the best elemental weaponskills in the game.

    But yeah the real culprit here is survivability. I personally think it has to do with how little hp players have. Basically to survive on the front lines the whm has to keep the DDs capped off with cureskin because AoEs can kill you from yellow.
    (1)

  2. #2
    Player JeanPaul's Avatar
    Join Date
    Nov 2014
    Posts
    27
    Character
    Jeanpaul
    World
    Sylph
    Main Class
    RUN Lv 99
    Considering a BST with maximum possible bonuses can get Ready down to 10 seconds per charge, I can't see why it would be reasonable to give them any more unless there's a hard cap established. If you want to stay safe from aoes, do whatever every other job does: Utsusemi, damage reduction gear, support from other party members, etc. You could complain "oh, there's not enough gear that provides protection for master and pet", but that's not to say that there won't be such gear added in the future, like ya know, when they actually implement this range adjustment.
    (1)

  3. #3
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Basically this: "We know that BST will be useless but we are nerfing it because JP players are angry. Enjoy your last few months of the game."
    (3)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  4. #4
    Player Siviard's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    336
    Character
    Siviard
    World
    Shiva
    Main Class
    BST Lv 99
    Malthar? Just Cloudsplitter all the things.

    ALL.....THE.....THINGS!!!
    (1)

  5. #5
    Player Leonardus's Avatar
    Join Date
    Aug 2012
    Posts
    155
    Character
    Engelmond
    World
    Bahamut
    Main Class
    WAR Lv 17
    As much as I would like this shield, I'm thinking it's just taking BST in the wrong direction. We wield axes, not staves. I would suggest hardcapping Ready, adjusting monster AoEs+rampant status inflictions and increasing player Max HP so we have more opportunity to fight alongside our pets.

    Basically, less cowering 20 yalms away and more Guttler, or whatever axe fancies your tastes (They're axes, you should be hacking things to pieces with them). I'm guilty of keeping my distance as much as anyone, but I can't say I enjoy it. There is definitely an imbalance floating around here.

    Good luck with your plan of action, SE.
    (0)

  6. #6
    Player Malthar's Avatar
    Join Date
    Mar 2011
    Posts
    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99
    Staves? Whatever the heck are you talking about, sir?
    (0)

  7. #7
    Player Arenegeth's Avatar
    Join Date
    Mar 2011
    Posts
    5
    Character
    Arenegeth
    World
    Shiva
    Main Class
    BST Lv 99
    Quote Originally Posted by Malthar View Post
    Staves? Whatever the heck are you talking about, sir?
    I assume he means we are melee fighters and not mages to be safely out of melee range while wielding axes with the staves comment. Since now, we basically SMN 2.0, or more like 0.5 given that SMN is for the most part, better.

    I’m one of those BST’s who would like to go back to meleeing (and Charming for that matter, but I know that ship has sailed) but nerfing us, for not being in melee range is not the way to do that, that is not going to make us melee, that will only make people ask us to bring a proper melee job instead, as they’ve been doing for all those years before the update that made us useful.

    If you do want us to melee without invalidating the job for endgame play, then you have to give us a buff not a nerf, like a master 20% increase in dmg when meleeing with pet and new, better master/pet hybrid gear, because what hybrid gear is available now will not make up for the loss of pet dmg, especially in giving up Charmer’s Merlin (let’s assume ASA pants can be swapped in for Ready).

    Or you could nerf us back into oblivion because some people can’t stand that after 12 years of being in this game, BST is finally a useful job for endgame activities, despite not being any more powerful than SMN, RNG or even COR.

    Oh and yeah, Shields, don’t give us any good shields with pet stats, just keep giving us Fencer JP gifts instead, because that totally makes sense!
    (5)

  8. #8
    Player Leonardus's Avatar
    Join Date
    Aug 2012
    Posts
    155
    Character
    Engelmond
    World
    Bahamut
    Main Class
    WAR Lv 17
    Quote Originally Posted by Arenegeth View Post
    Oh and yeah, Shields, don’t give us any good shields with pet stats, just keep giving us Fencer JP gifts instead, because that totally makes sense!
    Those do slightly help Cloudsplitter and Calamity, heh. Better than some of the other gifts that are out there.

    With shields, I feel like Blurred Shield was a missed opportunity. All it needed was "Ready damage +5%" next to that ws damage, and of course, BST being allowed to use it. But...nope.
    (0)

  9. #9
    Player Urat's Avatar
    Join Date
    May 2011
    Location
    San d'Oria
    Posts
    171
    Character
    Urat
    World
    Quetzalcoatl
    Main Class
    DNC Lv 99
    A better solution would be to give Bst native dual wield.

    The massive variety of pet buffing axes for offhand means its mandatory for bst to be /dnc or /nin, otherwise not being able to use a second axe means our pet misses out on a LOT of buffs.

    So just give bst Dual wield I, and let us have a variety of options for sub jobs instead of strictly /nin and /dnc
    (1)

  10. #10
    Player bazookatooth's Avatar
    Join Date
    Mar 2015
    Posts
    364
    Character
    Bazookatooth
    World
    Asura
    Main Class
    THF Lv 1
    Do you guys really think that they're gonna let you get in there and melee in any meaningful way? I mean this is SE we're talking about. You know that if they put us on the front line, we are never getting invited to events again right?
    (0)

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