At 2000 TP it was a 32% nerf, and thf does not deal anywhere close to half it's damage in white damage. If it did Mandau wouldn't be an overpriced letter opener. And it pretty much did affect every thf weapon skill across the board. Mandalic stab, Mercy storke, and Shark bite all got nerfed as well, which were already pretty far behind Rudra's.
Anyway that wasn't my point I was just establishing a pattern. SE has no problem taking away 1/3 of a jobs damage for being popular. Smn is ahead of bst now, and dnc and blu were ahead of thf back then. Only bst and thf are popular jobs and smn, dnc, and blu are not as much. Rng and cor might have also been on the chopping block if most rng weren't left overs from the pld decoy shot bandwagon and awful at the job, and cor isn't popular because most people only see it for rolls instead of having some of the best elemental weaponskills in the game.
But yeah the real culprit here is survivability. I personally think it has to do with how little hp players have. Basically to survive on the front lines the whm has to keep the DDs capped off with cureskin because AoEs can kill you from yellow.

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