
Originally Posted by
Bluestar2kx
In some peoples eyes (maybe more), I think your right. But not everyone.
One thought I had to fix this was, have an upgrade path that links to a new weapon ID in FFXI's system, so it doesn't use the old relic codes and ID's.
(I'm just going off my experience with skyrims creator since I know nothing about FFXIs, so a shot in the dark on some assumptions here^^)
You do a small quest to gather upgrade items, much like the current one, and trade in your old weapon.
That weapon is technically "destroyed" as it uses old code lines and ID, and in return, you get a new skirmish grade weapon with the same name (maybe with II at the end for differentiating it?) thats augmentable with skirmish code lines, and a new weapon ID, the new weapon has slightly upgraded base stats (slightly better dmg/atk/acc) that we see on the older ones, and of course, the same augment slows as the alluvions, and links to the same texture files as the old relics so it looks the same, but functions better.
What that quest gathering should involve, idk. Knowing SE, something annoying to get, maybe HP balyd and some type of skirmish item, a KI from mellidopt wings maybe that you get from lorissa (I think thats her name), take that item to the taru in adoulin, and you got a new weapon.
Let's say for example, 300 HP balyd, thats roughly 10.5m, the average price of getting it to 119 now.
And let's say 8 mellidopt wings get you the KI from the NPC.
One note however, is assuming, the weapon effects are linked from a separate ID line that can be given to a different weapon, it would obviously keep the extra/hidden effects such as stat boosts, dmg, and additional effects. If that isn't possible however, either a new effect of the same type with new Id's could be created and given to the new weapons, or they could be compensated in other manners, such as higher base stats then average and/or modifiers to the underlying damage calculations (weapon rank/fstr/pdif) to increase dps to be similar scale to the older weapons.
This would also allow the weapons to finally be used in offhand at full power, as if I'm not mistaken, skirmish weapons can be used off hand and give the bonus effects from their augmentations no? (I think some other weapons can as well even if it only applies to that hand)