Some of these games are more "strategy" based gaming, strategy-gaming typically involves turn-based or automated play, where you set up your response-scenario before the actual battle commences, and then the game plays itself. These type of strategy-games can be fun or awful, depending on the amount of linear progression in the surrounding game world.
I don't mind turn-based / strategy-games if they are open-world RPG with a lot of user-input decisions outside the strategy battles. But I hate linear progression games, those are the games that you feel "why am I here?" and I find myself shouting at the PC "you don't even really need me to be here do you?!?!!!" I will not name names, you know what I'm talking about, lol.
FFXI is an RPG-themed arcade-strategy game, and that is why it has been such a success, and adored by fans. FFXI has hit the Goldilocks sweet-spot in many ways, one of those ways is the balance of *strategy* gaming, and *user-input / response-gaming* AKA arcade-gaming.
In FFXI your strategy is very important, certain battlefields require extra-WHM setups, extra COR/BRD/GEO setups. Some NMs spam doom/charm/catastrophic damage, and those NMs are often best with the "pet-job party" strategy. So choosing the correct party setup is strategy-gaming, and also your pre-selected macros and gear-selections are strategy-gaming too.
FFXI is awesome because it combines this pre-battle strategy element, with user-input response-gaming during battles, where your hand-speed and reflexes and native gaming-skills can often turn an almost-lost battle into a surprise-win. If FFXI had been strategy-gaming only, or response-gaming only, it would be a lot less fun. FFXI is a legendary masterpiece computergame, because it combines the strategy and response-gaming so beautifully. Also FFXI is a vast open-world RPG, and is therefor a far greater achievement than linear-progression games with the automated "now do this" stuff.
But On-Topic, my computergame philosophy has always been "love the game, play the game, don't hack the game."
I always said that if a person feels they're smart enough to write third-party tools to interfere with an existing game, they should just go and write a whole new game instead, and make it the way they want a game to be. If the original game's creator says that modding-community work is acceptable, then it is OK for you to write tools and add-on scenarios etc. But a person should never interfere with somebody else's game when they don't want you to interfere. It is their creation, their legacy, and it should be treated with respect.
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