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  1. #1
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by RushLynx View Post
    I agree that synergy should be solely for item enhancement... As it stands it doesn't make good sense that as a single craft it has so many different purposes... Etching and Evoliths and soon-to-be Augments... Why does it need to be able to create items as well when there are already other crafts specifically for that purpose?

    If anything, synergy should be able to craft evoliths... Instead of the many random ways currently available to obtain worthless evolith, especially when you don't even want them, why not be able to craft them? While you're at it make them AH-able so the AH isn't as bloody empty as it's been lately... It's becoming way too common for there to be page after page of items that aren't in stock and haven't been in a very long time...

    Synergy is NOT a stand along craft, in enhances your current crafting discipline. You basically can not make anything in synergy without having a crafting skill. Giving recipes to synergy is giving recipes to crafting, a goldsmithing synergist CANNOT make the samething as a blacksmithing synergist or a clothcrafting synergist. Btw you can't even get high synergy unless you have a high crafting skill, and you cant even cap synergy unless your a veteran in your particular craft. So that's how I know the people that are complaining about synergy are sub lvl 100 crafters and even sub veteran crafters. Synergy is a mechanism that enhances a players crafting skill and uses the player's crafting skill to make greater items, and its not a whole another craft all together but rather a system built around crafting and it cannot exist without the crafting skill. Any +75 weapon or armor synergy recipe requires a Adept or a Veteran crafting skill to make the item, most require a Veteran, so if your NOT a veteran you have no right to even comment on synergy. Because the crafting boat have long sailed you by, the grind to the top is even harder. 1st you need to get your respected craft too 100 then after that you need to push your synergy to 80. Synergy is the 2nd tier to your crafting skill, and like I said before..If your not a veteran crafter you will not be able to make +75 eqiupment with your synergy.

    Furthermore vast majority of the recipes in synergy requires crafted items, so thats another fallacy going on in these forum from sub veteran crafters. Anything for a Goldsmithing synergy take almost all its items from base goldsmith crafting, for example all the ingots, the variance of ingots, the base high lvl rings even right down to the new jewels are cut using the traditional goldsmithing crafting system, to bring that all together is what the goldsmithing synergy is for to make the final product. Blacksmithing synergy is the same way, it uses the Smithing crafting skill to make the majority of the base items. Moreover blacksmithing synergy uses base items that needs too be made by multiple other high lvl crafts, items such as cerberus leather, durium ingots phrygian ingots etc. So when someone says or refers to synergy as a stand alone craft it just speaks of ignorance.
    (1)
    Last edited by Cljader1; 04-13-2011 at 04:58 AM.

  2. #2
    Player RushLynx's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    137
    Character
    Valflux
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by Cljader1 View Post
    Synergy is NOT a stand along craft, in enhances your current crafting discipline. You basically can not make anything in synergy without having a crafting skill.
    I never said that it was a "stand alon[e] craft"... But thank you for proving my point that synergy being able to craft various armors is completely pointless and simply depriving the respective crafts of their own recipes...

    If the synergy recipe calls for clothcraft skill, and makes cloth-based armor, why isn't that armor a clothcraft recipe rather than a synergy recipe? It doesn't make any sense. My point is, that each craft makes certain types of equipment and uses certain types of materials... It makes sense... Synergy does EVERYTHING, and just stands on the backs of other crafts when there's no reason you couldn't just give those crafts the recipe to begin with...

    My point is: Synergy does do something unique that other crafts can't do, and that's augment items and etch and insert evolith... So why isn't that the sole purpose of this craft, rather than it literally sucking in everything new like a black hole and leaving everyone else scratching their heads as to when it's going to be their turn... I already leveled a craft, it's the one I enjoy... I don't want to level another one just to be able to use the one I already leveled.
    (2)

  3. #3
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by RushLynx View Post
    My point is: Synergy does do something unique that other crafts can't do, and that's augment items and etch and insert evolith... So why isn't that the sole purpose of this craft, rather than it literally sucking in everything new like a black hole and leaving everyone else scratching their heads as to when it's going to be their turn... I already leveled a craft, it's the one I enjoy... I don't want to level another one just to be able to use the one I already leveled.
    All I can say to you my friend is that you fell behind as a crafter, you can't expect too reach a certain lvl in crafting and just sit on that for the duration of the game's life time. That's a you problem, I didn't do that I was proactive I lvled multiple crafts and continued to push the envelope to explore new innovations via synergy and its link to my multitude of crafting skills. If your not putting in the work to better your crafting skill and explore new innovations then you dont deserve to reap the benefits.
    (1)