I'm excited about this adjustment. Now I can get a 2nd 100 Craft on my main instead of having to level another 100 on my mule accounts![]()
I'm excited about this adjustment. Now I can get a 2nd 100 Craft on my main instead of having to level another 100 on my mule accounts![]()
Don't get too excited! They didn't say it would happen or not just yet, lol.
Nah, we'd just level another craft to 100 to close the spread of 100 crafts [they] have. I for one would probably level up Woodworking on my main to accompany Alchemy and Clothcraft on my Leathercraft mule to accompany that. And Goldsmithing on my Smithing mule... haha.
I for one would welcome the change. There's only so few crafts out there that will benefit from dual crafts @100, and they are mostly consumables, outdated gear/items, or share a third craft that maintains a limitation on HQ tiers. Also like Kirschy mentioned, the top top tier items won't be affected much at all or are already at a T1 because of the new crafting items.
Finally it might encourage a select few people to attempt an "expensive" [rare] craft on their main character (mainly goldsmithing & smithing).
What I'm interested in is if you guys would add newer normal crafts for people that benefit having two crafts @80~100.
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