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  1. #1
    Player Cerelyn's Avatar
    Join Date
    Mar 2011
    Location
    Sweden EU
    Posts
    43
    I'm excited about this adjustment. Now I can get a 2nd 100 Craft on my main instead of having to level another 100 on my mule accounts
    (2)

  2. #2
    Player Shoko's Avatar
    Join Date
    Mar 2011
    Posts
    90
    Character
    Shokox
    World
    Carbuncle
    Main Class
    BLU Lv 99
    Quote Originally Posted by Cerelyn View Post
    I'm excited about this adjustment. Now I can get a 2nd 100 Craft on my main instead of having to level another 100 on my mule accounts
    Don't get too excited! They didn't say it would happen or not just yet, lol.

    Quote Originally Posted by Cream_Soda View Post
    I think it would personally upset most who have mules that craft as well to have multiple 100+ crafts since that let's say you make new recepies w/ higher subcrafts required since they'd have to level crafts again that they already have 100+ on a mule.
    Nah, we'd just level another craft to 100 to close the spread of 100 crafts [they] have. I for one would probably level up Woodworking on my main to accompany Alchemy and Clothcraft on my Leathercraft mule to accompany that. And Goldsmithing on my Smithing mule... haha.

    I for one would welcome the change. There's only so few crafts out there that will benefit from dual crafts @100, and they are mostly consumables, outdated gear/items, or share a third craft that maintains a limitation on HQ tiers. Also like Kirschy mentioned, the top top tier items won't be affected much at all or are already at a T1 because of the new crafting items.

    Finally it might encourage a select few people to attempt an "expensive" [rare] craft on their main character (mainly goldsmithing & smithing).

    What I'm interested in is if you guys would add newer normal crafts for people that benefit having two crafts @80~100.
    (0)