Results 1 to 10 of 301

Dev. Posts

Hybrid View

  1. #1
    Player Kailea_Nagisa's Avatar
    Join Date
    Mar 2011
    Posts
    200
    Pleas do not go to fast in your implementation of this.

    Raising the cap from 60 to 80? not needed
    Allowing two crafts to 100, yes this would be nice
    Allowing more then two or all crafts to 100? no this is to much and should not be done.
    The main thing though, something you do not have listed, is to make craft just alittle easier, the fail rate and/or skill gain rate is still bad.
    (0)

  2. #2
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Kailea_Nagisa View Post
    Pleas do not go to fast in your implementation of this.
    please do, now I wont need to lvl my mules crafting up, I can do it on my main account.
    (3)

  3. #3
    Player Kailea_Nagisa's Avatar
    Join Date
    Mar 2011
    Posts
    200
    Quote Originally Posted by Daniel_Hatcher View Post
    please do, now I wont need to lvl my mules crafting up, I can do it on my main account.
    I meant that I would like them to not rush into anything, and think before they change things -.-
    (0)