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  1. #1
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,166
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    This is great because it will make certain dual craft items able to be HQed more easily, and gives people who didn't want to undo a lot of work the chance to try another craft. On top of this, it can potentially reduce the number of people required to perform more advanced synergy (It could also [ugh] mean that more subcrafts would be possible, though).

    Given how stagnant crafting is right now, I don't really see this doing much harm to anyone. It will also give die-hard crafters something to do.
    (1)

  2. #2
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    Crafting is DEAD, really it is, there are no profitiable or worthwhile synths, gil is now worthless anyway so whats the point crafting gear that is really weak compared to the current top tier? Crafting is dead so worrying about upseting 100 crafters at this point is silly, most high level crafters don't even craft anymore.

    Square increased the level cap, this is what needs to be done with crafting. Increase the crafting cap to 150 and add really good new synthswith really difficult HQ synths that are very good compared to the current top gear. 100 craft is garbage cause all the synths are not desirable, whats the point of having 2 such crafts?

    The whole point of this update is to work on synergy which is fine but the base crafts are destroyed atm, nobody does it...the AH is bare. HQ staves are now defunct, HQ armors are worthless etc some serious works needs to be done on crafting itself and not just synergy.

    The upcoming update that will allow players to add RANDOM weak stats won't go down well either, random long winded additions to armors will instill feelings of FoV NM armor increases which were horrible. The amount of people that bother with minimal upgrades to things like Byakkos Haidate in a really long winded random system will be tiny, it's better to just get your AF3 than deal with that.
    (2)

  3. #3
    Player Ecoop's Avatar
    Join Date
    Mar 2011
    Posts
    5
    Character
    Ecoop
    World
    Ragnarok
    Main Class
    RNG Lv 90
    I believe that raising the ability of crafts is an idea that needs to be thought about more. The main question that should be asked is, Why raise the cap? With so many items that are useless in the game now, what would be the purpose of raising a craft other then one that uses disposable items such as alchemy, woodworking, or cooking. If we are going to have a synergy system then all items used in synergy should need to be crafted to give meaning to what the old crafts are.

    Do away with breaks and losing all items. Its bad enough the items are hard to find let alone losing them to a break.
    (1)

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    67
    Well i skimmed through a lot of peoples opinions and seen several great points. But i cant really complain after the fact the system has changed if i dont voice my opinion now. I started this game in Dec 09 so i havent played that long jus a lil over a year. But I LOVE Crafting and i have several friends that are hardcore crafters and have been for years.

    High Level Skilled Crafters having low level recipe busts...
    I gotta say having busts on synths were players are 80 levels above the recipe is jus dumb. Maybe not HQin every synth i can see but breakin sheep leather ok even ram leather being 60 levels above is dumb at some point there should be an update to where the breaking is cut way way way down for people with skills thats way over the recipe level.

    New Synths ...
    Synergy or no synergy its in the game its not coming out and i hardly ever see anybody using the synergy pots on Phoenix. But u cant take abysea out of the game and u cant take synergy out as well. But what happened to new synths??? They really hasnt been any But with new level caps you introduce new higher level sub requirements for new synths at least. So insted of the 100 60 60 you can introduce a whole plethora of new synths. And needs to be new synths added.

    Synergy...
    Now again you cant give kids candy and let them eat it for awhile and then all of a sudden take it away and tell em they will never get it again. Basically no matter if people complain about synergy or not its part of the game. What need to be done is a further emphasis on the combining of the 2 systems. Obviously there has been some of that done but it needs to be a bigger part imo.

    Farming Mats...
    Idk what yall was thinking by giving hard attainable materials away in abyssea like free cheese that was previously gotten from other more challenging means. To mean that was jus dumb. But in order to save the crafting and synergy systems as they are yall need to make USABLE and NEEDED items used in combination of using both abilities!!! also yall need to make the lower level items more readily needed as well...

    Neways jus my opinion LOL
    (1)

  5. #5
    Player CapriciousOne's Avatar
    Join Date
    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Well synergy is based upon the ranks you have achieved in each of the base crafts though the enforcement of those ranks to the recipes are a bit weak but i'm not complaining. I dont think that adding another 50 levels to crafting will work at all because the skilling process is already horrible as is past 60 and i dont plan on spending forever and a day trying to get up to 150 and I doubt many others will either. There are plenty of things that can be done to improve what is already there before introducing lot of new stuff. People need to readjust their thinking and fix what is broken with what already exists then add new stuff instead of just throwing new crap on top old broken crap. Oh and this thread is related to all crafting the basic as well as synergy if forgot the original posters subject line.
    (0)

  6. #6
    Player elqplau's Avatar
    Join Date
    Oct 2012
    Location
    rhode island usa
    Posts
    67
    Character
    Elqplau
    World
    Odin
    Main Class
    RDM Lv 99
    I was a provider... meaning all i did was farm or grow things.. elemental ores used to sell 150-500k depending which ones i harvested...nowl they drop in aby sell price 3-5k npc for3726 i have 45 arcaine pots that are now space savers.. thanks to aby
    (1)

  7. #7
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    By the way lets bring back Aern Weapons (for ex: like the galatyn, machismo etc.) I would love to see a second tier for these types of weapons and would like too see a Aern scythe and shield added in too. I always considered these to be crafted relics, it would be my crafting dream for you guys to add a second tier of these that could complete with emyphean weapons. The Aern weapons set should have there own unique WS, maybe that could be installed in the form of powerful evoliths. I have no problem with the second tier of these weapons being very expensive or hard to make, but Aern weapons and maybe even Aern type armor can be the shining beacon on what crafting can do.

    Btw I have around 100 mil gil on my character, the reason why is because all the gear on the AH sucks and cant be compared to the rare/ex stuff you can get in abyssea. I would love too sink this money back into crafting to create or purchase new POWERFUL crafted armor and weapons. Gil has become unimportant, the only thing i can use it for is bribing people to help me gather seals and coins for af3. Put the gil back into the AH, I would like to use my finances too purchase top tiers gear on the AH, by doing this that would recirculate my gil into other crafter's hands and the economy would be overall improved.
    (5)
    Last edited by Cljader1; 04-06-2011 at 07:21 PM.