I agree with Cream_Soda. People have already bypassed this restriction by creating alternate characters to cover each craft.

If your going to change anything with the crafting system how about raising the cap past 100.

Either way its a drop in the bucket. You killed crafting when you released Magian trials and empyreon armor.

A few years ago if you examined a leet gear set, usually at least half the items were HQ crafted items.

Now your lucky to see 1 item in a gear set that even came off the AH.

If you want to breathe life into crafting then start making it supply useful gear again.

And another thing, when you came out with evoliths it seemd like you were trying to add some customization into crafting. But you were skittish and all the evolith bonuses were paltry and random. Then a very short time later u introduce a system that is completely customizable with strong bonuses and requires NO crafting background or even questing, just a kill fest. Refering to Trial of the magian. Why is that? it just seems wierd to be all scared of one system and supply crappy bonuses and then a few months later completely throw caution to the wind and deliver a powergamers wet dream.

P.S. I love Trial of the Magians, its like choclate. I know its bad but i still love to eat it.