Get rid of Synergy? Surely the words of someone who is either a masochist or has never done it.

If anything, SE should completely scrap the old system with all its breaks when you are far above the cap and give every current synthesis recipe a corresponding synergy recipe. This way, the HQ rates are improved when above the cap, you cant fail or lose items and your friends can help out need be if you aren't at the cap.

Oh and for those who would say "but Synergy means I have to level it" - Synergy is one of the easiest crafts to level. You could reach the cap in a matter of days with minimal gil loss. Hell, they could make it where doing synergy on craft that is above your synthesis level could give synthesis and synergy skillups.

As it stands, crafts are dead. Demand is on vendored items or NM drops and anything short of a craft-oriented endgame means that only consumables will benefit. Durable crafts are out of luck so 2 100 crafts on a character wont matter.