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  1. #1
    Player KigenAngelios's Avatar
    Join Date
    Mar 2011
    Posts
    44
    Character
    Angelios
    World
    Carbuncle
    Main Class
    SMN Lv 90
    While this will be a welcome change as the player base gets smaller and smaller it still does not fix the central problems around crafting and the fact that no one is really buying anything. Increasing the cap may push the economy a little bit for those who just want 2 crafts at 100 but it won't do much beside raise the price of synth mats for a while - so in that regard you may have nothing to worry about.

    If you want to revive crafting add some worthwhile non-synergy gear, even cursed/abj that will be applicable to the eventual 99 cap.
    (7)

  2. #2
    Player
    Join Date
    Apr 2011
    Posts
    1

    y?

    Just let everyone level all the crafts to 100 already. I never really understood y all those limitations were there in the first place. And stop this incremental stuff. should be like a bandaid.
    (0)

  3. #3
    Player Ezekieal's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    88
    Character
    Ezekieal
    World
    Lakshmi
    Main Class
    THF Lv 99
    i personally would prefer to see 80 lvls to share with the cap remaining 60 rather than raising cap to 80 and keepin the 40 lvls to share. as with skill+ gear and adv support its possible to have lvl 85~ skill making it almost possible for someone to craft everything albeit with breaks.

    also think its probably time to knock the evolith system in the head. it was desicively underwhelming @75 and now its just plain pathetic as any small niche of usefulness it had died along with the lvl cap.
    (0)

  4. #4
    Player Treasurehider's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria Rank 10
    Posts
    32
    Character
    Treasurehider
    World
    Bismarck
    Main Class
    THF Lv 99
    I like the idea. Would be excited to see the aftermath once it's implemented.

    However, I agree with a few here that have stated most of the past equipment required a crafter. Heck, Optical Hat, Cursed Gear from sky or whatever, even Salvage Gear, even other stuff.... Relics as well (kinda).

    Abyssea doesn't really have much of this and Abyssea gear seems to be the new dominating desires of most FFXI players.

    While news of being able to augment pre-obtained pieces was exciting (i.e. Kitty pants), requiring synergy to do it was a bit of a ... well I guess what else would you do. But unless I've misunderstood it, it would be great to offer some new 90~100 level synths to the original set of craft skills to assist in these augments.

    If that was done, I think, personally, without trying to be biased, this would be an overall good change.

    I've personally felt a bit betrayed lately in the fact that I, as well as many others, spent 7+ years obtaining all this great gear, just to have it replaced by Abyssea gear; which is great, but just as easily obtained within ~month, whether you've been playing the game for 8 years or 6 months. It was nice having gear to show off (gloating) from all of the hard work you've done. (tried wording that without sounding like a leetist (sp?), but I'm sure I failed) Sorry.
    (1)
    Last edited by Treasurehider; 04-06-2011 at 10:51 PM. Reason: Being more descriptive

  5. #5
    Player Ruujin's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    9
    Character
    Ruujin
    World
    Quetzalcoatl
    Main Class
    DRG Lv 99

    to craft or not to craft

    I do think the changes outlined will breathe some new life into crafting for the purposes of synergy sometimes it difficult to find skilled craftsman at certain times of the day. So I am certainly looking forward to crafting the materials needed to put together relic weapons since dynamis changes are being planned. My only issue with crafting that i would like to see addressed is the effectiveness of Hallowed Water on doomed characters. It certainly seems to be a waste to aquire key items, farm synth mats and produce a higher quality holy water that has the same chance of removing doom as regular holy water.
    (1)

  6. #6
    Player
    Join Date
    Apr 2011
    Posts
    1
    As a lot of people have said synergy has completely killed the other crafts. Yes you need other crafts to do some synergy recipes but there is no point in leveling up a new craft to 100 because no new recipes are being made for these crafts. If you are doing synergy and you needed a cloth crafter, all you have to do is simply shout to ask someone with x skill of cloth craft to sit in your party for 5 minutes and your done.

    Whats the point to leveling a new craft to 100?
    Solution: Make gear that people would actually use craftable. Back in the day people would use Hauby+1/Dusk gloves+1(they still have their use on some jobs)/etc. But overall almost everything is outdated.
    (2)

  7. #7
    Player Darkovercast's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    4
    Character
    Darkovercast
    World
    Phoenix
    Main Class
    RNG Lv 95
    I'm for the change, with the late stage of the game, a lot of people seem to wish to enhance there character even more. Not just with crafting skills, but I mean merits as well. Not only do I think that we should be able to have more crafting skills, but the ablity, to say put more merits in HP/MP, Stats, Weapons, Job's, etc.
    (0)

  8. #8
    Player Cowardlybabooon's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Cowardlybabooon
    World
    Ragnarok
    Main Class
    WAR Lv 99
    Throw in some awesome items that require 100 skill in 2 crafts to HQ. So we can have something to spend our gil on other than food, holy water and echo drops.
    (1)

  9. #9
    Player solidss's Avatar
    Join Date
    Mar 2011
    Posts
    2
    Character
    Solidss
    World
    Cerberus
    Main Class
    WAR Lv 99

    Give crafters QUESTS

    Let crafters do quest daily and gets gil back as reward im talking about good reward not for craft cost 5k reward 4.8k cause there is many people with high craft skill allrdy.
    (0)

  10. #10
    Player Totema's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    25
    Character
    Totema
    World
    Siren
    Main Class
    DRG Lv 99
    Was this implemented in the update? Not seeing it anywhere in the update logs.
    (0)

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