While I enjoy synergy and am in the process of leveling it up, I hate that normal crafts are all but stagnant save a few synths (primarily cursed gear and consumables). I've also noticed (on Siren server at least) that the consumables made with synergy are so overpriced based on their mats simply because there are so few people making them. Things like oberon bullets have never sold in stacks of 12 pouches on the auction house. I've resorted to buying consumables far below what I consider the acceptable level (Iron Bullets or below for corsair) simply due to a lack of supply, and the minimal supply an the Auction House is typically drastically overpriced based on the material cost. Most of these consumables take a high level craft, so you cannot synergize them yourself unless you happened to have leveld that craft. Before the 75 cap was raised and the highest level consumables were all from synergy, I was able to make steel and iron bullets for corsair with smithing and alchemy as subcrafts without any issues. Now even if I had synergy to the proper level, I would not be able to make the newer bullets without a proper craft rank in my party, which tends to be difficult to find. This follows in the same vein as arrows and the higher bullets that rangers can use. I see many rangers reverting to demon/scorpion arrows etc simply because the supply for them is higher and they are not severely overpriced as well.

I don't mean to complain, but I feel as though it is ridiculous that EVERY new craft is actually a new synergy recipe, and the new synthesis recipes are typically just to make materials for the synergy recipe that makes the end product. While this is fine for armor I suppose, I would much prefer synergy to be for what it was originally released with - not so much the evolith system itself but the concept of the weapons and armor in that you would have to seek out the materials (in some cases r/ex drops from notorious monsters) and synergize them with a small group of people to have the most desirable result. I feel as though the teamwork in synergizing to turn your earned r/ex materials into a usable piece of gear was pretty exciting, especially when the same group that fought for the materials helped you synergize them into something usable.

Yes, there should be some profit synergy recipes, and some armor should be synergized, but making all consumables and equipment recipes synergy and none synthesis just seems unfair, and skews the market way too much. Right now there just aren't enough synergists with the proper 100 crafts to supply the auction house with the number of consumables that it should have. For instance, while I may finish my synergy to the current cap, I would be unable to make any consumables because I do not have woodworking or smithing above 60. While I would be happy if veteran smiths and woodworkers could simply synthesize consumables, the fact that these recipes are restricted to those crafters that have both synergy and woodworking or both synergy and smithing leveled restricts the market far too much.

/rant off