Synergy's biggest problem is the menus for me. Otherwise, I love the concept behind it all, just wish it worked better in practice. I was stoked to find out I could Hq my drinks. Wish I could do the same tiwh the 3 hour items too--it gets old to see lots of HQ animations on Jack-'o-lanterns.

They need to revamp the interface so you aren't constantly waiting for it to reload. IDK how the heck people do it as a group. Click add fewel, scroll down, pick your element. It remembers your last selection so you can spam it until you need to change elements, which helps a little, but there is still the lag in getting the menus up each time. Then you have an explosion and it all resets. Cast your -na spell to clear the status affliction, then it's a few seconds pause to get the @#$@#$ menu back up again. Meanwhile, the state of the furnace is ticking down. I get more time-outs on synths because of this crap.

Change Synergy's interface so it is easier to do and more people might be inclined to do it. Make it so we enter Synergy like a stance and make the synergy interface part of our main menu so we don't have to click the furnace and wait for that menu to spawn. If I could just lock-on to the furnace like a normal monster and run my synergy actions from the main menu, it would go a lot smoother.

Fewell >> element list
Action >> Operate Lever, thwack it, etc.
Trade
End Synergy

Something like that as main entries off the normal menu so we can run it just like picking spells to cast during a fight. no more laggy menus, more efficient synergizing.