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  1. #81
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by cidbahamut View Post
    The crafting situation needs to be steered away from synergy.

    2 cents, I'm out.

    I completely disagree, there's plenty of us who loves synergy and I'm one of them. Synergy is the best thing too happen to crafting in a very long time, you offer a baseless opinion with no substance. Synergy should always be the spearhead for top tier gear, Synergy and old-school crafting need a dramatic boost in the POWER of eqiupment and gear we can make. SE stop embarrassing us synergist/crafters with all this rare/ex nm gear, magian gear should NOT be better than the gear a specialized synergist of group of synergist can make. Sometime I'm even embarrassed to put on my Goldsmithing Smock, SE give us POWERFUL equipment/gear to make, people WANT to make and wear their own top tier gear.
    (2)

  2. #82
    Player Caria's Avatar
    Join Date
    Mar 2011
    Location
    San do'ria
    Posts
    27
    Character
    Cariadora
    World
    Asura
    Main Class
    COR Lv 99
    Crafting has taken a turn for the worse in the recent updates, since the introduction of synergy and the new ToM armors. I am not one who believes that synergy is an awful idea, but I believe it has been given too much priority over the traditional crafts. While I look forward to being able to level a second craft on my main to avoid muling materials continually to craft on a mule, I don't feel that this will dramatically change much in the current economy.

    The potential solution I see is as follows:

    1) Synergy and traditional crafts should not make the same things. There should be objects in the game that are both necessary and in demand which are exclusive to each craft.

    2) There need to be craftable armor sets that are potent alternatives to Empyrean gear. This should include both the upgraded gear as promised, but also crafted only gear. Most of this gear should not be meant to compete with the Empyrean Armor options, but made to augment it. Make these pieces useful in other situations. (e.g. As a drg, at level 75 I had a combination of HNM, Relic, Artifact, Sky, and crafted gear. I would be consistently switching between them for different actions, and all were important parts. Crafted gear (dusk, hydra, etc) would provide me haste and dmg reduction, as well as some attribute bonuses. Relic and artifact would provide boosts to job abilities, like high jump, healing breaths, and ancient ward. HNM and sky gear would generally provide large boosts for weaponskill performance.) I also strongly encourage the need for 3+ level 90+ craftsman to work together to make the promised synergy upgrades. In addition, there were some gear slots (i.e. rings, back) which were almost exclusively filled by crafted gear, because at 75 cap, the best armor for these slots was always crafted. The strongest elemental rings, the strongest accuracy rings, etc were all available just from crafting. This is no longer the case, and I urge SE to re-implement a couple of slots in which the best possible option is from crafted gear.

    3) Upgrades made by through the Trials of the Magians should -all- require some synthesized material that is unavailable from farming or gold chests. In the past, every powerful upgrade to armor required a synthesized component, whether it was uncursing gear with abjurations from sky or upgrading Artifact and Relic gear. A high-level craftsman was always involved. This was, in many ways, the driving force behind the economy, in addition to the expendables (bst pets, medicines, and ammunition).

    4) I urge that the new synergy upgrade require items in their recipes which will only be obtainable through the traditional crafts.


    I believe that using all 4 of these suggestions, we could bring a good balance back to the game, reintegrating crafts and providing a unique need for synergy and the original crafts. This would breath life back into the economy and bring new levels of cooperation between crafting and the rest of the game.

    I am very hopeful that we can reanimate the diminished art of crafting and hope to see some or all of these suggestions taken into practice.
    (6)

  3. #83
    Player Siviard's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    336
    Character
    Siviard
    World
    Shiva
    Main Class
    BST Lv 99
    I fully support this idea!

    Though I think what will REALLY get things going is if SE introduced new low and mid level armors that are stronger than the current low and mid level options.
    (1)

  4. #84
    Player Ruujin's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    9
    Character
    Ruujin
    World
    Quetzalcoatl
    Main Class
    DRG Lv 99

    to craft or not to craft

    I do think the changes outlined will breathe some new life into crafting for the purposes of synergy sometimes it difficult to find skilled craftsman at certain times of the day. So I am certainly looking forward to crafting the materials needed to put together relic weapons since dynamis changes are being planned. My only issue with crafting that i would like to see addressed is the effectiveness of Hallowed Water on doomed characters. It certainly seems to be a waste to aquire key items, farm synth mats and produce a higher quality holy water that has the same chance of removing doom as regular holy water.
    (1)

  5. #85
    Player Wojo's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    22
    Character
    Wojo
    World
    Cerberus
    Main Class
    NIN Lv 95
    Awesome, yes please do this. I would love to have a subcraft 75 Alchemy so i can make my own animas. I know that seems lame but this is just an example.
    (1)

  6. #86
    Player
    Join Date
    Apr 2011
    Posts
    1
    As a lot of people have said synergy has completely killed the other crafts. Yes you need other crafts to do some synergy recipes but there is no point in leveling up a new craft to 100 because no new recipes are being made for these crafts. If you are doing synergy and you needed a cloth crafter, all you have to do is simply shout to ask someone with x skill of cloth craft to sit in your party for 5 minutes and your done.

    Whats the point to leveling a new craft to 100?
    Solution: Make gear that people would actually use craftable. Back in the day people would use Hauby+1/Dusk gloves+1(they still have their use on some jobs)/etc. But overall almost everything is outdated.
    (2)

  7. #87
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    almsot 4 years of crafting.. and i am THAT close to finishing leveling all the main crafts... and now this. God forbid i releaxed for a moment and enjoyed my work.

    That being said, allowing 40 more levels wont fix the problems related to crafting. And i feel those problems should be adressed BEFORE considering altering the cap.

    Bottem line is crafting is almsot worthless these days. (/cry) Other then a few consumables, theirs nothing that ppl need form crafting. THeir for crafting doesnt realy get done. And the very few items left that are needed, have all the crafters competing for which are making them inch closer to not being worth it.
    And half of what remained, synergy stole away form it. (worse implacation ever. Id rather have mobs not de-spawn again and kill everyone on the way back to their spawn point, then deal with synergy) Synergy also shouldnt be able to make the same items as normal crafts. You dont see woodworkers able to make adaman ingots do you?

    Then theirs the current market. Meterials are very hard to come by anymore. The AH is usaly always empty, and what meterials do remain are sky rocketed to hell in price because supply is so low. Added 40 more skill points is only going to worsen that. If farming isnt worht it anymroe to get mets, then a new way needs to be looked at. Even if its NPC buyable. And not those 10k a log crap >< BUt with no supply, 40 more points to work with, nothing selling, and npcing a complete loss.. its jsut asking for trouble

    If it is implamented, you might want to also consider offering ppl a transfere of crafting points from mules. Many ppl spent the exrta time and money to lvling crafting mules. To now say some of them arnt needed, but their stuck with it, is kinda insulting. Should give an option of moving one skill per account, from one char to another for those affected.

    and dont fooget how messed up the Guild Point system is. Hard enough getting items for one craft.. idea of needing two will suxxx

    And if your going to add 40 more lvls, u had better increase the crystal supply!
    (1)
    Last edited by Godofgods; 04-07-2011 at 07:29 AM.

  8. 04-07-2011 07:16 AM

  9. #88
    Player Alukat's Avatar
    Join Date
    Mar 2011
    Posts
    302
    Character
    Alukat
    World
    Bahamut
    Main Class
    THF Lv 99
    40 more level would be neat.
    and i agree that there should be new top gear which has to be crafted or at least that a crafted item is a part of it (crafted item + abjuration system as example).
    I was a hardcore crafter, but now all good stuff is r/e so don't really need to craft anymore, so pls less r/e items and more non-r/e top gear pls.
    (2)

  10. #89
    Player Darkovercast's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    4
    Character
    Darkovercast
    World
    Phoenix
    Main Class
    RNG Lv 95
    I'm for the change, with the late stage of the game, a lot of people seem to wish to enhance there character even more. Not just with crafting skills, but I mean merits as well. Not only do I think that we should be able to have more crafting skills, but the ablity, to say put more merits in HP/MP, Stats, Weapons, Job's, etc.
    (0)

  11. #90
    Player SNK's Avatar
    Join Date
    Mar 2011
    Posts
    438
    Character
    Snk
    World
    Sylph
    Main Class
    BST Lv 99
    I'm fine with raising the cap but Synergy is terrible the way it is.
    (0)

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