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  1. #1
    Player Madawc's Avatar
    Join Date
    Apr 2011
    Posts
    62
    Character
    Madawc
    World
    Quetzalcoatl
    Main Class
    DRK Lv 90
    1. Evolith + Magian Moogle = Enhanced weapons and Armor.

    Let us get Evoliths from synthesis, synergy, PvP rewards (Colosseum *twist fingers*) and quests. And then use these to augment weapons and equipment without the restriction of having the right socket/elemets.

    2. Reuse old equipment Sky Gear/Homam/JSE/AF -> Synergy = Lv99 equipment.

    3. Higher tier of food and drinks from synergy.
    (0)

  2. #2
    Player VoiceMemo's Avatar
    Join Date
    Mar 2011
    Posts
    842
    Character
    Voicememo
    World
    Asura
    Main Class
    BRD Lv 99
    Since we now know the update is scheduled for Sept 19th from other posts, I was rereading this post and it occurred to me that there seems to be 2 options here.

    Case 1:
    Quote Originally Posted by Camate View Post
    For the future expansion of synthesis and synergy, we’re looking into raising the skill level limitation from 40 to 80 during the next version update. Once this change takes place, you will then be able to have two crafts leveled to 100.
    In this case if the limitation were raised from 40 to 80. This would mean 2 crafts at 100 and the rest at 60.

    Case 2:
    Quote Originally Posted by Camate View Post
    The main points of adjustments beginning from the next version update and on are listed below:
    • Raise the 40 skills levels that can be distributed when a skill reaches 60 to 80. (Makes possible the ability to level two skills to 100)
    • For the next version update “Revoking Craftsmanship Status” will remain the same as original (Bringing your skill down to 60). For future version updates we plan on making adjustments so that the system allows you to decide which craft skill you would like craftsmanship revoked.
    • Additionally for future adjustments we are thinking about increasing the levels further beyond 80.
    In this case if the base skill was raised from 60 to 80, this would mean 2 crafts at 100 and the rest at 80.

    Between the 2 cases I would prefer case 2 because It would not only give us 2 100 lvl crafts, but all the subs would be 80.

    Can we have clarification which case is being implemented?
    (0)

  3. #3
    Player CapriciousOne's Avatar
    Join Date
    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    After re-reading what you posted, this might not be such a bad idea in either case. Sounds like u can technically have either 3 crafts to 100 or 2 crafts to 100 with 2 additional crafts to 80 if one likes on the same character. I didnt think about it like that but still i hate limits of any kind and would like all to 100 but this is a good start I suppose. One thing I would like though is a small change to the Revoke craftsman rank. In stead of completely wiping say the 20 skill levels above sixty for the craft being revoked what I was able to revoke only 10 so I can put it elsewhere?
    (0)

  4. #4
    Player VoiceMemo's Avatar
    Join Date
    Mar 2011
    Posts
    842
    Character
    Voicememo
    World
    Asura
    Main Class
    BRD Lv 99
    Huh, I don't see how you got 3 crafts to 100 from my post.

    Case1 of increasing the levels beyond 60 from 40 to 80 means 2 crafts to 100. 60 + 40 = 100 for 2 crafts(40 x 2 = 80 for craft skill limits), rest at 60.

    Cast 2 of increasing the base level when the craft limitation is applied, but leaving the limitation at 40 is 80 + 20 = 100 for 2 crafts(20 x 2 = 40 for craft skill limits), rest at 80.

    Even if you combined both cases you would not get 3 guilds at 100, combining the 2 would give 4 guilds at 100.
    80 + 20 = 100 for 4 crafts (4 x 20 = 80 for craft skill limits)
    (0)

  5. #5
    Player CapriciousOne's Avatar
    Join Date
    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Quote Originally Posted by VoiceMemo View Post
    Huh, I don't see how you got 3 crafts to 100 from my post.

    Case1 of increasing the levels beyond 60 from 40 to 80 means 2 crafts to 100. 60 + 40 = 100 for 2 crafts(40 x 2 = 80 for craft skill limits), rest at 60.

    Cast 2 of increasing the base level when the craft limitation is applied, but leaving the limitation at 40 is 80 + 20 = 100 for 2 crafts(20 x 2 = 40 for craft skill limits), rest at 80.

    Even if you combined both cases you would not get 3 guilds at 100, combining the 2 would give 4 guilds at 100.
    80 + 20 = 100 for 4 crafts (4 x 20 = 80 for craft skill limits)
    In attempt to clarify, which I must admit I might have been misinformed, fishing didnt seem to count against you post 60 for those 40 pts according to some conversation i had with somebody way back when. It was a while back when I was told this so I could just remember incorrectly. It is also possible that an update change that as well but I never bothered to review the updates that have transpired before this forum was created and I started playing back in 2008/2009 or so. In others words i was looking at it like fishing to 100 plus 2 other crafts when it is moved from 40 to 80. In any case i grow tire of SE micromanaging and extremely limiting limitations on what you can and can't do and to which degree you can or cant, might as well be prison or something.

    Even still unless they add some better and new recipes to utilize the changes it still a waste either way.
    (1)

  6. #6
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    I think something was lost in translation. Camate only listed 1 scenario. He just worded it in a confusing manor. He's saying the same thing in both of those quotes.
    (0)

  7. #7
    Player Limecat's Avatar
    Join Date
    Mar 2011
    Posts
    303
    Character
    Limecat
    World
    Carbuncle
    Main Class
    WHM Lv 99
    I don't suppose we could get an update on the implementation of this? I'm getting itchy with my stockpiled skillup mats.
    (4)

  8. #8
    Player kewitt's Avatar
    Join Date
    Mar 2011
    Posts
    54
    Well patch came and went? What happened to this?
    (2)

  9. #9
    Player Crocker's Avatar
    Join Date
    Mar 2011
    Posts
    79
    Character
    Crocker
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    Looks like they forgot about this update that so many wanted, guess making it a sticky was a late April Fools joke...
    If not its October now! please give us this now its been long enough.

    At the very least allow cooking to 100 for everyone tired of never having the food I want on the Auction House.
    Its the same food curry/buns, mithkabobs, low supply of tacos, 3 types of sushi, and pizza that's it. (and now skill up food) Would be nice to make myself food that no one makes or uses.

    New issue now also new jug pets are 70-80+ cooking so us BST without cooking can't even make them and I am not paying the overpriced prices on them, so my bst is stuck with level 80 jugs.

    Screw all other update's postpone level 99 cap increase if needed and revamp crafting

    1)Allow another 100 craft or just give everyone cooking uncapped how fishing is now.

    2)Multiple Guilds at once, Up to 3 would be nice. - Right now if I want to get Guild points in another craft I lose all points in the current guild im in.

    3)Less or no Breaks once you are a certain level above the cap. (example Tsurara cap is level 6 - I am level 100 I broke 4 in a row, that shouldn't happen!)

    4)Revamp Guild point items and amounts needed - As an alchemist I am lucky to see an item I can make 2-3 times a week and when it is something i can make it needs like 8 of them for like 4k guild points. Its sad when stuff like a dex potion shows up and you need 6 of them and its impossible to make 1.

    5)More stackable and higher stackable items - All Crafting items that doesn't stack needs to stack to 12 stuff that stacks to 12 needs to stack to 99. In a game where we are struggling with inventory space due to "PS2 Limitations" you as a company need to go above and beyond to help us out. Storage slips was a great start but it isn't enough we need a full item revamping to make it work on all systems.
    (1)

  10. #10
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Crocker View Post
    Looks like they forgot about this update that so many wanted, guess making it a sticky was a late April Fools joke...
    If not its October now! please give us this now its been long enough.

    At the very least allow cooking to 100 for everyone tired of never having the food I want on the Auction House.
    Its the same food curry/buns, mithkabobs, low supply of tacos, 3 types of sushi, and pizza that's it. (and now skill up food) Would be nice to make myself food that no one makes or uses.

    New issue now also new jug pets are 70-80+ cooking so us BST without cooking can't even make them and I am not paying the overpriced prices on them, so my bst is stuck with level 80 jugs.

    Screw all other update's postpone level 99 cap increase if needed and revamp crafting

    1)Allow another 100 craft or just give everyone cooking uncapped how fishing is now.

    2)Multiple Guilds at once, Up to 3 would be nice. - Right now if I want to get Guild points in another craft I lose all points in the current guild im in.

    3)Less or no Breaks once you are a certain level above the cap. (example Tsurara cap is level 6 - I am level 100 I broke 4 in a row, that shouldn't happen!)

    4)Revamp Guild point items and amounts needed - As an alchemist I am lucky to see an item I can make 2-3 times a week and when it is something i can make it needs like 8 of them for like 4k guild points. Its sad when stuff like a dex potion shows up and you need 6 of them and its impossible to make 1.

    5)More stackable and higher stackable items - All Crafting items that doesn't stack needs to stack to 12 stuff that stacks to 12 needs to stack to 99. In a game where we are struggling with inventory space due to "PS2 Limitations" you as a company need to go above and beyond to help us out. Storage slips was a great start but it isn't enough we need a full item revamping to make it work on all systems.
    agreed. I gave up crafting because i'm sick of the inventory bS. I don't have room for anything anymore. I literally drop items that are worth less than 10k nowadays because there isn't room for them. I quit cooking because half the crap doesn't stack, or not high enough. I don't think that people should have to have 7 mules in order to do crafting.

    Instead of storage slips, maybe we could do craft lockers at the guild, so that you can store all your craft items there. Those storage slips are a pain in the ass. I can never remember what i put in them, and have to pull each slip to see whats in there. Losing your Homam Body is lame. Not remembering where you put a stack of Fire Crystals is far less traumatic.
    (1)

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