Yes please raise the cap
Yes please raise the cap
~Party Rock Anthem~
I have what would probably sound like a dumb question about these 40(or possible 80) skill points since this is related to crafting. Ok I have two skills past 60 but neither has quite hit 100 yet (alchemy and cooking both about 70). So anyway let say I get Alchemy to 100 and now I want to switch and make Cooking 100. Is that an one time deal where once i move those 40 points to cooking it is final or can i switch all 40 skill point back and forth between all crafts as many times as I want and need with out having to manually skill up past 60 all over again?
If I dont have to skill up all over again for those crafts past 60 after allocating all 40 points to one craft, then unless they are adding new recipes where the sub craft skill needes is higher than say 80 like (alchemy 100/ Smithing 85) then I really dont see the point in an increas but I guess I would still utilize it if it was available. On the other hand if it works like lowering a merited skill by one level means that if you want to raise that skill back to where it was before you have to regain all the merit points needed to do so then HELL YEA they need to increase those points to like 160 as far as i'm concerned.
I dont really craft for profit because the ah is garbage and everybody basically sells everything at or near what u would get from a npc so why bother listing it and the items that sell for higher are usually harder to get but I guess I could always do Abyssea(sigh). Anyway an answer to this question may help me to decide on whether or not to remove an earlier post so much thanks to anyone that answers this clearly in a YES or NO fashion.
While I enjoy synergy and am in the process of leveling it up, I hate that normal crafts are all but stagnant save a few synths (primarily cursed gear and consumables). I've also noticed (on Siren server at least) that the consumables made with synergy are so overpriced based on their mats simply because there are so few people making them. Things like oberon bullets have never sold in stacks of 12 pouches on the auction house. I've resorted to buying consumables far below what I consider the acceptable level (Iron Bullets or below for corsair) simply due to a lack of supply, and the minimal supply an the Auction House is typically drastically overpriced based on the material cost. Most of these consumables take a high level craft, so you cannot synergize them yourself unless you happened to have leveld that craft. Before the 75 cap was raised and the highest level consumables were all from synergy, I was able to make steel and iron bullets for corsair with smithing and alchemy as subcrafts without any issues. Now even if I had synergy to the proper level, I would not be able to make the newer bullets without a proper craft rank in my party, which tends to be difficult to find. This follows in the same vein as arrows and the higher bullets that rangers can use. I see many rangers reverting to demon/scorpion arrows etc simply because the supply for them is higher and they are not severely overpriced as well.
I don't mean to complain, but I feel as though it is ridiculous that EVERY new craft is actually a new synergy recipe, and the new synthesis recipes are typically just to make materials for the synergy recipe that makes the end product. While this is fine for armor I suppose, I would much prefer synergy to be for what it was originally released with - not so much the evolith system itself but the concept of the weapons and armor in that you would have to seek out the materials (in some cases r/ex drops from notorious monsters) and synergize them with a small group of people to have the most desirable result. I feel as though the teamwork in synergizing to turn your earned r/ex materials into a usable piece of gear was pretty exciting, especially when the same group that fought for the materials helped you synergize them into something usable.
Yes, there should be some profit synergy recipes, and some armor should be synergized, but making all consumables and equipment recipes synergy and none synthesis just seems unfair, and skews the market way too much. Right now there just aren't enough synergists with the proper 100 crafts to supply the auction house with the number of consumables that it should have. For instance, while I may finish my synergy to the current cap, I would be unable to make any consumables because I do not have woodworking or smithing above 60. While I would be happy if veteran smiths and woodworkers could simply synthesize consumables, the fact that these recipes are restricted to those crafters that have both synergy and woodworking or both synergy and smithing leveled restricts the market far too much.
/rant off
Another thing related to synergy. I really don't like that once we upgrade a skill we cannot change it. There should be a way to remove it and chose something else. Because there is some debate over which skills are best to lvl, ie safety lever or pressure handle or repair. The only way that I found was to pick 1 and test. But what in the case that we don't like it. I for one did 5/5 repair, which after testing I would not have done. The amount of repair gained from 5/5 is not enough. I would like to drop the 5/5 repair and put it into safety lever.
Please allow us a way to decrease the skills we have for synergy.
110 all crafts on 1 character. Yes, please.
I don't know if SE will ever consider doing this again, but I hope they will.
I would very much hope to see this as one of the announcements for the 20th anniversary.
Why on Earth did you people try and stop this from happening? YES I want two 100s.
That isn't what most of the replies tried to do at all. Most were fine with multiple lv100's and had a lot of "ifs" attached to related related concerns like going past 100 or being required to have lv100 subs on new recipes.
SE didn't say this was never ever happening, they just said they weren't doing it right now.
I for one, am happy that for once we got asked before something was decided - as far as I can recall that has never happened before. If they actually believed most of us posting were dead set against having 2 lv100's..Well I dunno what to say. But that was how I read the post saying it was postponed (not canceled).
Last edited by GlobalVariable; 06-01-2011 at 10:44 AM.
Yeah, most of us were for raising the caps, but wanted to know exactly what their plans were... And voiced our opinions and concerns as to where this was heading... Which in my opinion is what the purpose of this thread was...
I'm all for raising the caps, but I strongly believe that some severe attention needs to be payed to the existing crafting system before they jump in and start adding things... As it stands crafting is in pretty sad shape, letting people level another to 100 really isn't going to fix that...
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