Yes, please add this feature in. I just started crafting again and this will be very helpful. I do agree with some of the other people that it would be nice if we had more synths added to the normal synthesis. The current ones are a little dead, but I think it would be nice if they got revived.
Synergy was not a bad idea...it would've been better if it were initially a little less complicated. If synergy were used solely to augment equipment/weapons it wouldn't be a problem.
Traditional crafts should be creating the gear, while synergy gets used to augment the pieces for more player specific needs.
Another thing to note is that many of the current gear recipes (low level especially) have really useless stats. It would be nice if we had synths that made more sense. For example, all those low level earrings/rings with elemental only boosts that very few (if any) people ever buy...the best you get is added defense +1 if you HQ. While in some cases these earrings might help lessen the magic dmg received, they are just not very practical. They don't get used and crafters who make them lose a lot of time and gil doing so. Want to revive crafting and improve synergy? Make it so that they are still crafted in the traditional way only, but can get interesting augments through synergy.
Augment examples:
Treasure Hunter +1
Charm +1
Magic atk bonus +1 : associated with the element of the original item.
Magic Def +1: same as above.
As the level of gear increases so should the lvl of augment. It could be implemented same as with merits (i.e. a lvl 20-29 item has + 2 vs a lvl 30-39 with +3).
These are just a few ideas, but they could help with the slow economy and the lost hope of many crafters.

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Breathe life into crafting. Everyone is too GAGA over Abyssea while other elements of the game suffer.


5/26/11