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  1. #221
    Player Elidani's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    38
    Character
    Elidani
    World
    Odin
    Main Class
    DNC Lv 95
    Yes, please add this feature in. I just started crafting again and this will be very helpful. I do agree with some of the other people that it would be nice if we had more synths added to the normal synthesis. The current ones are a little dead, but I think it would be nice if they got revived.

    Synergy was not a bad idea...it would've been better if it were initially a little less complicated. If synergy were used solely to augment equipment/weapons it wouldn't be a problem.

    Traditional crafts should be creating the gear, while synergy gets used to augment the pieces for more player specific needs.

    Another thing to note is that many of the current gear recipes (low level especially) have really useless stats. It would be nice if we had synths that made more sense. For example, all those low level earrings/rings with elemental only boosts that very few (if any) people ever buy...the best you get is added defense +1 if you HQ. While in some cases these earrings might help lessen the magic dmg received, they are just not very practical. They don't get used and crafters who make them lose a lot of time and gil doing so. Want to revive crafting and improve synergy? Make it so that they are still crafted in the traditional way only, but can get interesting augments through synergy.
    Augment examples:
    Treasure Hunter +1
    Charm +1
    Magic atk bonus +1 : associated with the element of the original item.
    Magic Def +1: same as above.

    As the level of gear increases so should the lvl of augment. It could be implemented same as with merits (i.e. a lvl 20-29 item has + 2 vs a lvl 30-39 with +3).

    These are just a few ideas, but they could help with the slow economy and the lost hope of many crafters.
    (0)
    Last edited by Elidani; 07-18-2011 at 05:05 PM.

  2. #222
    Player CapriciousOne's Avatar
    Join Date
    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Personally I really don't see the point of any limit whether it is a 40 point or 100 point limit. I hate limits of any kind. The only limit that should exist to me is whatever one that I SELF-IMPOSE. Personally I think the fact that you even have to create mutliple mules to have multiple 100 skills is complete crap especially considering the crappy 8 item delivery system unless u actually bother to level up that mule which is also useless too. I mean who wants to spend more endless hours exping on a new character. I suppose it not an issue for those who have been playing longer than the 2 years I have been but I personally would just like to see the whole system undergo some changes beyond just the skill point.
    (0)

  3. #223
    Player CapriciousOne's Avatar
    Join Date
    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Well synergy is based upon the ranks you have achieved in each of the base crafts though the enforcement of those ranks to the recipes are a bit weak but i'm not complaining. I dont think that adding another 50 levels to crafting will work at all because the skilling process is already horrible as is past 60 and i dont plan on spending forever and a day trying to get up to 150 and I doubt many others will either. There are plenty of things that can be done to improve what is already there before introducing lot of new stuff. People need to readjust their thinking and fix what is broken with what already exists then add new stuff instead of just throwing new crap on top old broken crap. Oh and this thread is related to all crafting the basic as well as synergy if forgot the original posters subject line.
    (0)

  4. #224
    Player DomenicOfSylph's Avatar
    Join Date
    Aug 2011
    Posts
    5
    Character
    Domenic
    World
    Sylph
    Main Class
    RNG Lv 90
    How about creating items for Empyrean +3 items? Breathe life into crafting. Everyone is too GAGA over Abyssea while other elements of the game suffer.
    (0)

  5. #225
    Player CapriciousOne's Avatar
    Join Date
    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    I have what would probably sound like a dumb question about these 40(or possible 80) skill points since this is related to crafting. Ok I have two skills past 60 but neither has quite hit 100 yet (alchemy and cooking both about 70). So anyway let say I get Alchemy to 100 and now I want to switch and make Cooking 100. Is that an one time deal where once i move those 40 points to cooking it is final or can i switch all 40 skill point back and forth between all crafts as many times as I want and need with out having to manually skill up past 60 all over again?

    If I dont have to skill up all over again for those crafts past 60 after allocating all 40 points to one craft, then unless they are adding new recipes where the sub craft skill needes is higher than say 80 like (alchemy 100/ Smithing 85) then I really dont see the point in an increas but I guess I would still utilize it if it was available. On the other hand if it works like lowering a merited skill by one level means that if you want to raise that skill back to where it was before you have to regain all the merit points needed to do so then HELL YEA they need to increase those points to like 160 as far as i'm concerned.

    I dont really craft for profit because the ah is garbage and everybody basically sells everything at or near what u would get from a npc so why bother listing it and the items that sell for higher are usually harder to get but I guess I could always do Abyssea(sigh). Anyway an answer to this question may help me to decide on whether or not to remove an earlier post so much thanks to anyone that answers this clearly in a YES or NO fashion.
    (0)

  6. #226
    Player WilmaFlintstone's Avatar
    Join Date
    Mar 2011
    Location
    Midgardsormr > Quetz > Windy 100%
    Posts
    3
    Character
    Wilmaflintstone
    World
    Quetzalcoatl
    Main Class
    PLD Lv 90
    Quote Originally Posted by Bhujerba View Post
    Its "mostly" the level cap increase that affected the game, Abyssea is merely a place to level and obtain the new items, specially the latter, they cant put all the new items on old monsters/areas (they need new outlet for items, to avoid cluttering/etc), plus any level increase will ALWAYS throw any game off-balance, whether its drastic(Abyssea) or not, what was at level cap before will never be the same after, welcome to change.
    I think some of the balance can be regained if they make Abyssea a level cap area where you have to be level 75+ to enter intstead of the current lvl 30. This would force people to go back to partying in the older areas as well as having to use items from the AH of consumables and gear. Yes, welcome to change, but with change you should be able to fix your errors.
    (1)

  7. #227
    Player Goddessofwar's Avatar
    Join Date
    Jul 2011
    Posts
    1
    Character
    Goddessofwar
    World
    Phoenix
    Main Class
    WHM Lv 90
    This seems like a fantastic change! After leveling my first 100 craft, I have been contemplating leveling another but did not want to have to resort to a mule. Would love to see this go live!
    (0)

  8. #228
    Player Wojo's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    22
    Character
    Wojo
    World
    Cerberus
    Main Class
    NIN Lv 95
    Obtaining the 'phat lewt' is what motivates us. I want to spend my Wednesday nights playing FFXI with my friends working toward obtaining items.

    If you want draw people to synergy, include it in this process. If Synergy/Crafting skills were required for Magian Trail upgrades, that would be a huge boost the economy. This should be easy enough to implement.

    *Edit* I think I posted this to the wrong thread....
    (0)
    Last edited by Wojo; 08-23-2011 at 05:38 AM.
    5/26/11

  9. #229
    Player Gokku's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    481
    as a person who recently leveled alot of his crafts and sub crafts and synergy to 100 /60 /60 /80 respectively i am extremely disappointed in the synergy system. Now Cloth craft and Goldsmith have great synths they can do and even make very good money. when in retrospect the amount of profitable synths for Smithing leather craft woodworking etc are next to none and the only synths making money are among some of the most difficult synths to do in the game.

    There is nothing "positive" about leveling a craft in final fantasy you spend millions of gil and at least a month of your time for what? some crafts cave some synths but its nothing like it was with the level 75 cap. No longer can you level a craft to 100 and feel accomplished now you level and its pointless since every synth that used to be worthwhile is useless now and all other synths are synergy.

    I know Se plans to add Dual 100 crafts and 100 synergy and crafts for both , but unless there is revisions made to basic crafts or even attractive crafts for just your BASIC crafter its going to remain something only a few do. Synergy wise there needs to be a small heal or buff to the furnace when doing the harder synths you cant expect a solo player to make these increasingly harder synths. Se really needs to stop punishing players and add some sense of accomplishment when you reach 100 or at least allow skill ups on synergy and the craft your doing .

    tldr , make normal crafts , my synergy synths for all crafts , stop punishing crafters and start rewarding them for there work.
    (0)

  10. #230
    Player CapriciousOne's Avatar
    Join Date
    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Quote Originally Posted by Zidian View Post
    Do this, fixing crafting is another issue all together, but being able to take two crafts up to 100 is a god-sent.
    No god sent is being able to take all crafts to 100 and never having to buy a single item off the ah ever again from you price gougers, lol
    (0)

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