I fully support this idea!
Though I think what will REALLY get things going is if SE introduced new low and mid level armors that are stronger than the current low and mid level options.
I fully support this idea!
Though I think what will REALLY get things going is if SE introduced new low and mid level armors that are stronger than the current low and mid level options.
Awesome, yes please do this. I would love to have a subcraft 75 Alchemy so i can make my own animas. I know that seems lame but this is just an example.
almsot 4 years of crafting.. and i am THAT close to finishing leveling all the main crafts... and now this. God forbid i releaxed for a moment and enjoyed my work.
That being said, allowing 40 more levels wont fix the problems related to crafting. And i feel those problems should be adressed BEFORE considering altering the cap.
Bottem line is crafting is almsot worthless these days. (/cry) Other then a few consumables, theirs nothing that ppl need form crafting. THeir for crafting doesnt realy get done. And the very few items left that are needed, have all the crafters competing for which are making them inch closer to not being worth it.
And half of what remained, synergy stole away form it. (worse implacation ever. Id rather have mobs not de-spawn again and kill everyone on the way back to their spawn point, then deal with synergy) Synergy also shouldnt be able to make the same items as normal crafts. You dont see woodworkers able to make adaman ingots do you?
Then theirs the current market. Meterials are very hard to come by anymore. The AH is usaly always empty, and what meterials do remain are sky rocketed to hell in price because supply is so low. Added 40 more skill points is only going to worsen that. If farming isnt worht it anymroe to get mets, then a new way needs to be looked at. Even if its NPC buyable. And not those 10k a log crap >< BUt with no supply, 40 more points to work with, nothing selling, and npcing a complete loss.. its jsut asking for trouble
If it is implamented, you might want to also consider offering ppl a transfere of crafting points from mules. Many ppl spent the exrta time and money to lvling crafting mules. To now say some of them arnt needed, but their stuck with it, is kinda insulting. Should give an option of moving one skill per account, from one char to another for those affected.
and dont fooget how messed up the Guild Point system is. Hard enough getting items for one craft.. idea of needing two will suxxx
And if your going to add 40 more lvls, u had better increase the crystal supply!
Last edited by Godofgods; 04-07-2011 at 07:29 AM.
Player
40 more level would be neat.
and i agree that there should be new top gear which has to be crafted or at least that a crafted item is a part of it (crafted item + abjuration system as example).
I was a hardcore crafter, but now all good stuff is r/e so don't really need to craft anymore, so pls less r/e items and more non-r/e top gear pls.
I'm fine with raising the cap but Synergy is terrible the way it is.
2 Crafts at 100? won't make a significant difference. Absolutely do not allow a craft to exceed 100, but I don't see multiple 100's causing any problems - people already have mules for other crafts anyway. Crafting simply isn't worthwhile unless you HQ which is what started the whole spam your way to cap method of skill up in the 1st place. I noted the most recent batch of gear that is crafted has a wider gap (better stats) than usual between NQ and HQ results. And desynthing NQ's back into materials breaks to much to be worth trying, even with mogancement. What are we supposed to do with the glut of unwanted gear? FoV augments are not an answer to that, to random.
Material availability has been a problem lately. We need reasons to craft without HQ being an absolute necessity, with the materials to do so acquirable within a reasonable timeframe. If none are on the AH it should not take me half a month to get a mining point to cough one up. And I have pretty much zero competition when I mine. I've tried all zones that even have the item I need as a mining result.
I was pretty fond of the way abjuration crafts went, even the NQs were worth while for most players.
Last edited by GlobalVariable; 04-08-2011 at 08:42 AM.
I'd say this is a spectacular idea. Ignoring the vast enhancement it would bring to Synergy, this change would open up a huge amount of possibilities for crafters.
a question though would be concerning guild points, and whether or not you could be part of two guilds simultaneously. I'd hate to swap guilds and lose all of my hard earned GP just so I could get the other guild items (like aprons, furniture, etc). Would there be a way to tie the two together? Maybe through high level Synergy and dual 100 crafts, you could merge your GP items... so like a Smock that had both Goldsmithing and Smithing skill +1, or the same for the shades.
Either way, it'll definitely make things easier for every crafter. I cannot see any downsides to this except for some economy fluctuations, but with most staple materials made easily available as random drops in abyssea, I'd imagine most of that will settle itself out quickly.
Sovereign of Diabolos
http://www.etherealls.com
Lots of awesome feedback so far! Thanks and keep it coming!
Devin "Camate" Casadey - Community Team
i like this idea, having two 100 crafts would be nice,
this could be the shot in the arm crafting needs.
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